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translations.yml
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translations.yml
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# Use this file to translate heads and messages to your preferred language
# Whether to make use of the 1.19.4+ "fallback" translation feature, which
# can improve head name localization for servers with the resource pack
use-translation-fallbacks: true
# The messages used to announce beheading
message-beheaded: '&6${VICTIM}&r was decapitated'
message-beheaded-by-entity: '&6${VICTIM}&r was decapitated by &6${KILLER}&r'
message-beheaded-by-entity-with-item: '&6${VICTIM}&r was decapitated by &6${KILLER}&r'
message-beheaded-by-entity-with-item-named: '&6${KILLER}&r decapitated &6${VICTIM}&r using &7${ITEM}&r'
head-type-names:
head: "Head"
skull: "Skull"
toe: "Toe"
head-type-in-lore:
player: "player:"
mob: "mob:"
mhf: "mhf:"
hdb: "hdb:"
code: "code:"
# The display name format used when creating head items
# You can add other entity types here if you want
head-name-format:
player: "block.minecraft.player_head.named" # Translates to "PlayerName's Head"
#player: "${NAME} Head"
default: "${MOB_SUBTYPES_DESC}${MOB_TYPE} ${HEAD_TYPE}"
giant: "${MOB_TYPE}'s Toe"
# Used when 'head-click-listener' is enabled in and a head is clicked
head-click-format-players: "&7[&6DropHeads&7]&f That's ${NAME}'s Head"
head-click-format-mobs: "&7[&6DropHeads&7]&f That's ${A} ${MOB_SUBTYPES_DESC}${MOB_TYPE}&f ${HEAD_TYPE}"
head-click-format-hdb: "&7[&6DropHeads&7]&f That's ${A} ${NAME} Head"
head-click-format-unknown: "&7[&6DropHeads&7]&f Custom Head Texture: ${URL} "
# Choose what text (if any) should go between subtype descriptors
mob-subtype-separator: " "
# Translations for entity subtype adjectives in head names
# Minecraft translation keys are also supported
entity-subtype-names:
angry: "Angry" #Bee/Wolf
pollinated: "Pollinated" #Bee
stung: "Stingless" #Bee
charged: "Charged" #Creeper
snow: "block.minecraft.snow" #Fox
sleeping: "Sleeping" #Fox
screaming: "Screaming" #Ghast
chestnut: "Chestnut" #Horse
creamy: "Creamy" #Horse/Llama/TraderLlama
dark_brown: "Dark Brown" #Horse
low_crackiness: "Slightly Damaged" #IronGolem
medium_crackiness: "Damaged" #IronGolem
high_crackiness: "Very Damaged" #IronGolem
british_shorthair: "British Shorthair" #Cat
calico: "Calico" #Cat
ginger: "Ginger" #Cat
jellie: "Jellie" #Cat
persian: "Persian" #Cat
ragdoll: "Ragdoll" #Cat
siamese: "Siamese" #Cat
tabby: "Tabby" #Cat
tuxedo: "Tuxedo" #Cat
aggressive: "Aggressive" #Panda
lazy: "Lazy" #Panda
playful: "Playful" #Panda
weak: "Weak" #Panda
worried: "Worried" #Panda
black_and_white: "Black and White" #Rabbit
salt_and_pepper: "Salt and Pepper" #Rabbit
the_killer_bunny: "entity.minecraft.killer_bunny" #Rabbit
toast: "Toast" #Rabbit
warm: "Warm" #Strider
cold: "Cold" #Strider
saddled: "Saddled" #Strider/Pig/Horse/Donkey/Mule
charging: "Charging" #Vex
armored: "Armored" #Wither
invulnerable: "Invulnerable" #Wither
baby: "Baby" #ZombiePigman(before-1.16)
armorer: "entity.minecraft.villager.armorer" #Villager/ZombieVillager
butcher: "entity.minecraft.villager.butcher" #Villager/ZombieVillager
cartographer: "entity.minecraft.villager.cartographer" #Villager/ZombieVillager
cleric: "entity.minecraft.villager.cleric" #Villager/ZombieVillager
farmer: "entity.minecraft.villager.farmer" #Villager/ZombieVillager
fisherman: "entity.minecraft.villager.fisherman" #Villager/ZombieVillager
fletcher: "entity.minecraft.villager.fletcher" #Villager/ZombieVillager
leatherworker: "entity.minecraft.villager.leatherworker" #Villager/ZombieVillager
librarian: "entity.minecraft.villager.librarian" #Villager/ZombieVillager
mason: "entity.minecraft.villager.mason" #Villager/ZombieVillager
nitwit: "entity.minecraft.villager.nitwit" #Villager/ZombieVillager
none: "entity.minecraft.villager.none" #Villager/ZombieVillager
shepherd: "entity.minecraft.villager.shepherd" #Villager/ZombieVillager
toolsmith: "entity.minecraft.villager.toolsmith" #Villager/ZombieVillager
weaponsmith: "entity.minecraft.villager.weaponsmith" #Villager/ZombieVillager
blue: "color.minecraft.blue" #Axolotl/Shulker/Sheep/Parrot
cyan: color.minecraft.cyan" #Axolotl/Shulker/Sheep/Parrot
gold: "color.minecraft.yellow" #Axolotl
lucy: "color.minecraft.pink" #Axolotl
wild: "color.minecraft.brown" #Axolotl
peeking: "Peeking" #Shulker
closed: "Closed" #Shulker
sideways: "Sideways" #Shulker
upside_down: "Upside Down" #Shulker
black: "color.minecraft.black" #Shulker/Sheep/Horse/Cat/Rabbit
brown: "color.minecraft.brown" #Shulker/Sheep/Horse/Llama/TraderLlama/Rabbit/MushroomCow/Panda
gray: "color.minecraft.gray" #Shulker/Sheep/Parrot/Horse/Llama/TraderLlama
green: "color.minecraft.green" #Shulker/Sheep/Parrot
light_blue: "color.minecraft.light_blue" #Shulker/Sheep
light_gray: "color.minecraft.light_gray" #Shulker/Sheep
lime: "color.minecraft.lime" #Shulker/Sheep
magenta: "color.minecraft.magenta" #Shulker/Sheep
orange: "color.minecraft.orange" #Shulker/Sheep
pink: "color.minecraft.pink" #Shulker/Sheep
purple: "color.minecraft.purple" #Shulker/Sheep
red: "color.minecraft.red" #Shulker/Sheep/Parrot/MushroomCow/Fox
yellow: "color.minecraft.yellow" #Shulker/Sheep
white: "color.minecraft.white" #Shulker/Sheep/Horse/Llama/TraderLlama/Rabbit/Cat
black_collared: "Black-Collared" #Cat/Wolf
blue_collared: "Blue-Collared" #Cat/Wolf
brown_collared: "Brown-Collared" #Cat/Wolf
cyan_collared: "Cyan-Collared" #Cat/Wolf
gray_collared: "Gray-Collared" #Cat/Wolf
green_collared: "Green-Collared" #Cat/Wolf
light_blue_collared: "Light-Blue-Collared" #Cat/Wolf
lime_collared: "Lime-Collared" #Cat/Wolf
magenta_collared: "Magenta-Collared" #Cat/Wolf
orange_collared: "Orange-Collared" #Cat/Wolf
pink_collared: "Pink-Collared" #Cat/Wolf
purple_collared: "Purple-Collared" #Cat/Wolf
red_collared: "Red-Collared" #Cat/Wolf
light_gray_collared: "Light-Gray-Collared" #Cat/Wolf
white_collared: "White-Collared" #Cat/Wolf
yellow_collared: "Yellow-Collared" #Cat/Wolf
custom: "item.minecraft.firework_star.custom_color" #unknown texture-code heads
pre_jappa: "" # All mobs before the 1.14 texture update
# WARNING: This overrides all other translation settings; you can use this
# to SPECIFICALLY set the head name for any texture key in head-textures.txt
texturekey-head-name-format:
SHEEP|WHITE: "${MOB_TYPE} ${HEAD_TYPE}"
SHEEP|WHITE|GRUMM: "Grumm ${MOB_TYPE} ${HEAD_TYPE}"
PANDA|NORMAL: "${MOB_TYPE} ${HEAD_TYPE}"
PANDA|NORMAL|GRUMM: "Grumm ${MOB_TYPE} ${HEAD_TYPE}"
# TROPICAL_FISH|TRIGGERFISH: "Triggered Feesh Haed"
# Configure the feedback messages for DropHeads commands
commands:
spawnhead:
prefixes:
mob: "mob:"
player: "${head-type-in-lore.player}"
hdb: "hdb:"
self: "self:"
code: "code:"
amount: "amount:"
giveto: "giveto:"
slot: "slot:"
errors:
run-by-player: "&cOnly ingame players can run this command without a &e${commands.spawnhead.prefixes.giveto}&c argument"
permissions:
mob-heads: "&cYou do not have permission to spawn mob heads"
player-heads: "&cYou do not have permission to spawn player heads"
hdb-heads: "&cYou do not have permission to spawn HeadDatabase heads"
code-heads: "You do not have permission to spawn heads with custom texture codes"
missing-textures:
mob: "&cUnable to find head texture for &e${commands.spawnhead.prefixes.mob}%s"
mob-subtype: "&cUnknown data value for %s: &e%s"
url: "&cUnable to find texture for url/code: &e%s"
hdb: "&cCould not find head with HDB id: &e%s"
hdb-not-installed: "&cHeadDatabase plugin needs to be installed to enable ID lookup"
head-not-found: "&cHead \"%s%s\" not found"
giveto-not-found: "&cCould not find head recipient: %s"
invalid-slot: "&cInvalid inventory slot: %s"
slot-unavailable:
self: "&cYou do not have ${commands.spawnhead.prefixes.slot}%s available"
target: "&c%s does not have ${commands.spawnhead.prefixes.slot}%s available"
multiple-heads: "&cWhen setting a slot, you can only select a single entity head"
not-enough-inv-space:
self: "&cYou do not have enough inventory space"
target: "&c%s does not have enough inventory space"
no-matching-entities: "&cUnable to find entity from selector: %s"
too-many-matching-entities: "&cToo many entities selected (&6%s&c)"
success:
has-data-value: "&7Getting entity head with data value: %s"
spawned-head: "&aSpawned Head: &e%s"
spawned-heads: "&aSpawned Heads: [&e%s&a]"
gave-head: "&aGave &e%s&a to &7%s"
gave-heads: "&aGave: [&e%s&a] to &7%s"
multi-gave-head: "&aGave &e%s&a to [&7%s&a]"
multi-gave-heads: "&aGave: [&e%s&a] to [&7%s&a]"
list-sep: ", "
item-with-amount-format: "%s&fx%s"
droprate:
not-found: "&6Drop chance for \"&c%s&6\" not found! &7(defaults to &b0%%&7)"
raw-drop-rate-for: "&6Drop chance for &e%s&6: &b%s%%"
unknown-entity: "&cUnknown head type: \"&6%s&6\""
input-rate-invalid: "&cDrop chance must be between &b0.0&c and &b1.0"
rate-not-changed: "&cDrop chance for &e%s&c is already set to &b%s%%"
rate-changed: "&aDrop chance for &e%s&a updated from &b%s%% &ato &b%s%%"
file-updated: "&7head-drop-rates.txt file modified: %b"
restrictions:
header: "&7Drop restrictions:"
victim-must-have-perm: "\n&c&l>&7 Victim must have the '&cdropheads.canlosehead&7' perm"
killer-must-have-perm: "\n&c&l>&7 You must have the '&cdropheads.canbehead&7' perm"
always-behead-perm: "\n&c&l>&7 You have '&cdropheads.alwaysbehead&7' so droprate is &b100%"
required-weapons: "\n&c&l>&7 Weapons that can behead: [&f%s&7]"
multipliers:
header: "&7Multipliers: "
spawn-reason: "&fSpawnReason"
time-alive: "&fTimeAlive"
weapon-type: "&fWeapon"
perms: "&fPerms"
looting: "${enchantment.minecraft.looting}"
list-sep: "&7, "
vanilla-wither-skeleton-handling-alert: "&7Vanilla wither_skeleton handling is enabled"
final-drop-rate: "&6Final drop chance: &b%s%%"
togglebeheadmessages:
current-status: "&7Receive local behead messages: &6%s"
enabled: "${addServer.resourcePack.enabled}" #Alternative: gui.yes
disabled: "${addServer.resourcePack.disabled}" #Alternative: gui.no
errors:
run-by-player: "&cOnly ingame players can run this command"
# Translation-fallback keys (1.19.4+):
# entity_subtype.X, head_type.head, head_type.skull, head_type.toe
# WIP: death.attack.behead, death.attack.behead.player, death.attack.behead.player.item