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Fix and add some tooltips for map warping
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maddie480 committed Feb 24, 2023
1 parent 8e67f42 commit 958b75d
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Showing 2 changed files with 10 additions and 4 deletions.
7 changes: 5 additions & 2 deletions Ahorn/lang/en_gb.lang
Original file line number Diff line number Diff line change
Expand Up @@ -67,13 +67,15 @@ placements.entities.CollabUtils2/LobbyMapController.tooltips.totalMaps=The numbe
placements.entities.CollabUtils2/LobbyMapController.tooltips.customMarkers=A comma separated list of entity names that should be considered map entry pedestals. The target entities must have a "map" attribute with the full SID of the map to load.
placements.entities.CollabUtils2/LobbyMapController.tooltips.warpIcon=The default texture in the Gui atlas to use as an icon for a warp.
placements.entities.CollabUtils2/LobbyMapController.tooltips.rainbowBerryIcon=The default texture in the Gui atlas to use as an icon for a rainbow berry.
placements.entities.CollabUtils2/LobbyMapController.tooltips.heartDoorIcon=The default texture in the Gui atlas to use as an icon for a heart door.
placements.entities.CollabUtils2/LobbyMapController.tooltips.heartGateIcon=The default texture in the Gui atlas to use as an icon for a heart gate.
placements.entities.CollabUtils2/LobbyMapController.tooltips.heartSideIcon=The default texture in the Gui atlas to use as an icon for a heart side.
placements.entities.CollabUtils2/LobbyMapController.tooltips.gymIcon=The default texture in the Gui atlas to use as an icon for a gym.
placements.entities.CollabUtils2/LobbyMapController.tooltips.mapIcon=The default texture in the Gui atlas to use as an icon for a map entry pedestal.
placements.entities.CollabUtils2/LobbyMapController.tooltips.journalIcon=The default texture in the Gui atlas to use as an icon for a journal.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showWarps=Whether warps should be shown on the lobby map.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showRainbowBerry=Whether rainbow berries should be shown on the lobby map.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showHeartDoor=Whether heart doors should be shown on the lobby map.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showHeartGate=Whether heart gates should be shown on the lobby map.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showHeartSide=Whether heart sides should be shown on the lobby map.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showGyms=Whether gyms should be shown on the lobby map.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showMaps=Whether map entry pedestals should be shown on the lobby map.
placements.entities.CollabUtils2/LobbyMapController.tooltips.showJournals=Whether journals should be shown on the lobby map.
Expand All @@ -92,6 +94,7 @@ placements.entities.CollabUtils2/LobbyMapWarp.tooltips.playerFacing=The directio
placements.entities.CollabUtils2/LobbyMapWarp.tooltips.interactOffsetY=The offset in pixels from the warp position at which to display the talk interaction bubble. Defaults to -16.
placements.entities.CollabUtils2/LobbyMapWarp.tooltips.depth=The depth at which the warp will render. Defaults to 2000 (Depths.Below).
placements.entities.CollabUtils2/LobbyMapWarp.tooltips.warpRequiresActivation=If true, this warp must be activated before it will appear on the map.
placements.entities.CollabUtils2/LobbyMapWarp.tooltips.wipeType=The wipe to use when teleporting to this warp.

# Lobby Map Marker
placements.entities.CollabUtils2/LobbyMapMarker.tooltips.icon=The icon to display for this simple map marker.
7 changes: 5 additions & 2 deletions Loenn/lang/en_gb.lang
Original file line number Diff line number Diff line change
Expand Up @@ -94,13 +94,15 @@ entities.CollabUtils2/LobbyMapController.attributes.description.totalMaps=The nu
entities.CollabUtils2/LobbyMapController.attributes.description.customMarkers=A comma separated list of entity names that should be considered map entry pedestals. The target entities must have a "map" attribute with the full SID of the map to load.
entities.CollabUtils2/LobbyMapController.attributes.description.warpIcon=The default texture in the Gui atlas to use as an icon for a warp.
entities.CollabUtils2/LobbyMapController.attributes.description.rainbowBerryIcon=The default texture in the Gui atlas to use as an icon for a rainbow berry.
entities.CollabUtils2/LobbyMapController.attributes.description.heartDoorIcon=The default texture in the Gui atlas to use as an icon for a heart door.
entities.CollabUtils2/LobbyMapController.attributes.description.heartGateIcon=The default texture in the Gui atlas to use as an icon for a heart gate.
entities.CollabUtils2/LobbyMapController.attributes.description.heartSideIcon=The default texture in the Gui atlas to use as an icon for a heart side.
entities.CollabUtils2/LobbyMapController.attributes.description.gymIcon=The default texture in the Gui atlas to use as an icon for a gym.
entities.CollabUtils2/LobbyMapController.attributes.description.mapIcon=The default texture in the Gui atlas to use as an icon for a map entry pedestal.
entities.CollabUtils2/LobbyMapController.attributes.description.journalIcon=The default texture in the Gui atlas to use as an icon for a journal.
entities.CollabUtils2/LobbyMapController.attributes.description.showWarps=Whether warps should be shown on the lobby map.
entities.CollabUtils2/LobbyMapController.attributes.description.showRainbowBerry=Whether rainbow berries should be shown on the lobby map.
entities.CollabUtils2/LobbyMapController.attributes.description.showHeartDoor=Whether heart doors should be shown on the lobby map.
entities.CollabUtils2/LobbyMapController.attributes.description.showHeartGate=Whether heart gates should be shown on the lobby map.
entities.CollabUtils2/LobbyMapController.attributes.description.showHeartSide=Whether heart sides should be shown on the lobby map.
entities.CollabUtils2/LobbyMapController.attributes.description.showGyms=Whether gyms should be shown on the lobby map.
entities.CollabUtils2/LobbyMapController.attributes.description.showMaps=Whether map entry pedestals should be shown on the lobby map.
entities.CollabUtils2/LobbyMapController.attributes.description.showJournals=Whether journals should be shown on the lobby map.
Expand All @@ -120,6 +122,7 @@ entities.CollabUtils2/LobbyMapWarp.attributes.description.playerFacing=The direc
entities.CollabUtils2/LobbyMapWarp.attributes.description.interactOffsetY=The offset in pixels from the warp position at which to display the talk interaction bubble. Defaults to -16.
entities.CollabUtils2/LobbyMapWarp.attributes.description.depth=The depth at which the warp will render. Defaults to 2000 (Depths.Below).
entities.CollabUtils2/LobbyMapWarp.attributes.description.warpRequiresActivation=If true, this warp must be activated before it will appear on the map.
entities.CollabUtils2/LobbyMapWarp.attributes.description.wipeType=The wipe to use when teleporting to this warp.

# Lobby Map Marker
entities.CollabUtils2/LobbyMapMarker.placements.name.default=Lobby Map Marker
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