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Releases: EverestAPI/CelesteCollabUtils2

Version 1.8.8

04 Mar 06:01
794e657
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  • Retrying is now disabled while using the lobby map to avoid issues

Version 1.8.7

01 Mar 21:57
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  • Added "Play Break Sound" option to Fake Mini Hearts, in order to make them play a refill sound (since they do refill dashes)
  • The fallback behavior when teleporting straight to a map using the console load command now tries to return you to the right spawn point when returning to lobby, instead of the default spawn point
  • The "Return to Lobby" option now replaces "Return to Map", in order to avoid accidental returns to chapter select without saving progress
  • The wrong lobby icon was sometimes used for the Discord Rich Presence (on the Everest beta branch; stable does not have map icons there yet)
  • Fixed "Failed loading entity GoldenBerryPlayerRespawnPoint" warnings in logs
  • Checking if a texture should be lazily loaded is now faster, which reduces game startup times

Version 1.8.6

25 Feb 08:10
5f9655c
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  • Fix heart sides not showing as completed on the lobby map even if it was completed

Version 1.8.5

24 Feb 22:31
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  • Lobby map: Close the map UI if warping to the current bench rather than reloading the level
  • Lobby map: Hide lobbies from the map where no warps have been activated
  • Lobby map: Hide the rainbow berry if no silvers have been collected for that lobby
  • Hide death counts on the chapter panel for collab lobbies, without having to make them interludes (which has undesirable side-effects)

Version 1.7.6

15 Jan 19:11
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  • Dialog formatting (colors, big text, wavy text) is now supported in collab credits

Version 1.7.5

10 Jan 13:17
1a5ba70
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  • Use the lobby icon instead of the map icon when inside a collab map in Discord Rich Presence (currently only available in dev Everest)

Version 1.7.4

07 Jan 19:40
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  • Added "Play Pulse Sound" option to Mini Heart and Fake Mini Heart

Version 1.7.3

25 Dec 16:08
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  • Added Crystal Hearts that return to lobby instead of returning to map
  • Fixed Speed Berries becoming collectable on ground after another mod prevented Madeline to die by hooking Player.Die (for example, when dashing through a hazard with Shadow Dashes)

Version 1.7.2

20 Dec 22:43
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  • Try fixing Return to Lobby returning to wrong spawn point when Save and Return to Lobby is involved

Version 1.7.1

19 Dec 21:46
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  • Added "required silver berry amount" option to Rainbow Berries