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Releases: EverestAPI/CelesteCollabUtils2

Version 1.4.5

21 May 12:39
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  • Added possibility to randomize session flags on map entry through map metadata
  • Added "Show Only Discovered" option to Journal Trigger
  • Fixed mod session handling issues when resuming a save (especially with Force Variant Triggers from Isa's Grab Bag)

Version 1.4.4

16 May 14:08
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  • Fixed totals not appearing on lobby journals if map count is divisible by 12: collab utils now ensure there are at least 2 maps on the last page
  • Added "Refill Dash" option to Mini Hearts and Fake Mini Hearts

Version 1.4.3

27 Apr 22:16
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  • Highlight "Continue" by default when viewing a map with a saved state from a lobby
  • Maps without a defined author now show similarly to Prologue, instead of showing {mapid_author}
  • Save and return to lobby: If there is an error when saving a mod session, skip saving it instead of crashing the game (same failsafe as Everest)

Version 1.4.2

08 Apr 18:24
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  • Fixed a frame-perfect crash when dying while an in-game journal is showing up

Version 1.4.1

28 Mar 11:13
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  • Add error handling and logging to mod session loading (similar to what the Everest mod session loading does)
  • Fixed speed berry times overlapping in Top-Center mode with times over 10 minutes

Version 1.4.0

27 Mar 21:26
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Added "Save and Return to Lobby" feature, allowing to save progress in individual collab maps independently.

Version 1.3.11

09 Mar 23:40
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  • If the lobby has custom overworld music/ambience, the chapter panel trigger / journal trigger won't reset the level music/ambience to the overworld ones anymore. This is done by blocking all calls to Audio.SetMusic and Audio.SetAmbience when either one of them is open, because Everest would try applying the custom overworld music/ambience otherwise... since the collab utils are spawning the overworld inside the lobby.

Version 1.3.10

02 Mar 20:37
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  • Added Fake Mini Heart
  • Added a give_silver debug command

Version 1.3.9

09 Feb 18:18
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  • You can now display tags on the credits page of a map
  • Credits text on the chapter panel now fades out when going back, to avoid odd-looking overlap during the animation
  • Custom chapter cards from Everest now take priority over the silver/rainbow chapter card reskin

Version 1.3.8.1

24 Jan 17:46
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  • Made LevelExitToLobby public to allow other mods to use it