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AI Brain
Dizy edited this page Apr 30, 2020
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The AI Brain allow you to create a graph used by your AI Component.
To create your own AI Brain you have to inherit from AIBrainGraph providing your AI component class name
[CreateAssetMenu(fileName = "CubeGraph", menuName = "ReflexityAI/CubeGraph")]
public class CubeGraph : AIBrainGraph<CubeAI> { }
Just use the Unity contextual menu to instantiate it.
Rename the file at your convenience and select it.
The raw data display all the node currently in the graph, you don't need to change this.
Select the corresponding AI Component using the Context type dropdown, this is mainly used by Data Reader Nodes.