Compilation time #1115
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No. The only very slow compilation that we're aware of is when RTC agent function are compiled (at runtime) which make use of If your model is large you can split it across multiple compilation units, and take advantage of parallel compilation (Visual studio will do this automatically, however I believer Likewise, ensure you are setting |
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No.
The only very slow compilation that we're aware of is when RTC agent function are compiled (at runtime) which make use of
FLAMEGPU_ENABLE_GLM
. We've done some work to improve this, but the main limitation hangs with a dependency that processes files for runtime compilation (#602).If your model is large you can split it across multiple compilation units, and take advantage of parallel compilation (Visual studio will do this automatically, however I believer
gcc
/make
requires you to pass-j<threads>
or if usingcmake --build .
instead--parallel <threads>
). I don't think we don't have a guide for splitting models across compilation units, however a model that I previously worked with i…