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InventoryItem.cs
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namespace econrpg
{
public class InventoryItem
{
static Random random = new Random();
int quantity;
int[] priceBelief;
Commodity commodity;
public InventoryItem(Commodity commodity)
{
this.commodity = commodity;
this.quantity = 0;
this.priceBelief = new int[2] {Globals.defaultPriceBeliefLower, Globals.defaultPriceBeliefHigher};
}
public int getInventoryLevel()
{
return this.quantity;
}
public int[] getPriceBeliefs()
{
return this.priceBelief;
}
public double getValueFromPriceBeliefs()
{
int value = random.Next(this.priceBelief[0], this.priceBelief[1]);
return value;
}
public int getCommodityId()
{
return this.commodity.getId();
}
public String getCommodityName()
{
return this.commodity.getName();
}
public int decreaseQuantity(int amount)
{
this.quantity -= amount;
return this.quantity;
}
public int increaseQuantity(int amount)
{
this.quantity += amount;
return this.quantity;
}
}
}