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Role.cs
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Role.cs
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namespace econrpg
{
public abstract class Role
{
public static Role GetRandomRole()
{
Globals.Roles randomRole = Globals.GetRandomRole();
switch (randomRole.ToString())
{
case "Miner":
return new Miner();
case "Farmer":
return new Farmer();
case "Woodcutter":
return new Woodcutter();
case "Blacksmith":
return new Blacksmith();
default:
return new Miner();
}
}
public abstract String Name { get; }
protected String name;
public abstract ProductionRule production(Inventory inventory);
public abstract RoleProductionRules getProductionRules();
}
public class Miner : Role
{
public static RoleProductionRules productionRule = RoleProductionRules.GetProductionRuleByRoleName(
Globals.getRoleByName("Miner")
);
public override RoleProductionRules getProductionRules()
{
return productionRule;
}
public Miner()
{
this.name = "Miner";
}
public override String Name { get { return this.name; } }
public override ProductionRule production(Inventory inventory)
{
ProductionRule readyProductionRule = productionRule.readyToProduce(inventory);
if (readyProductionRule.OutputAmount > 0)
{
inventory.adjustInventoryLevelsAccordingToProductionRule(readyProductionRule);
}
return readyProductionRule;
}
}
sealed class Farmer : Role
{
public static RoleProductionRules productionRule = RoleProductionRules.GetProductionRuleByRoleName(
Globals.getRoleByName("Farmer")
);
public override RoleProductionRules getProductionRules()
{
return productionRule;
}
public Farmer()
{
this.name = "Farmer";
}
public override String Name { get { return this.name; } }
public override ProductionRule production(Inventory inventory)
{
ProductionRule readyProductionRule = productionRule.readyToProduce(inventory);
if (readyProductionRule.OutputAmount > 0)
{
inventory.adjustInventoryLevelsAccordingToProductionRule(readyProductionRule);
}
return readyProductionRule;
}
}
sealed class Woodcutter : Role
{
public static RoleProductionRules productionRule = RoleProductionRules.GetProductionRuleByRoleName(
Globals.getRoleByName("Woodcutter")
);
public override RoleProductionRules getProductionRules()
{
return productionRule;
}
public Woodcutter()
{
this.name = "Woodcutter";
}
public override String Name { get { return this.name; } }
public override ProductionRule production(Inventory inventory)
{
ProductionRule readyProductionRule = productionRule.readyToProduce(inventory);
if (readyProductionRule.OutputAmount > 0)
{
inventory.adjustInventoryLevelsAccordingToProductionRule(readyProductionRule);
}
return readyProductionRule;
}
}
sealed class Blacksmith : Role
{
public static RoleProductionRules productionRule = RoleProductionRules.GetProductionRuleByRoleName(
Globals.getRoleByName("Blacksmith")
);
public override RoleProductionRules getProductionRules()
{
return productionRule;
}
public Blacksmith()
{
this.name = "Blacksmith";
}
public override String Name { get { return this.name; } }
public override ProductionRule production(Inventory inventory)
{
ProductionRule readyProductionRule = productionRule.readyToProduce(inventory);
if (readyProductionRule.OutputAmount > 0)
{
inventory.adjustInventoryLevelsAccordingToProductionRule(readyProductionRule);
}
return readyProductionRule;
}
}
}