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Add a event for modify player's movement during using item #4112
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86a4f70
add MODIFY_PLAYER_MOVEMENT_DURING_USINGITEM
fishshi fe52079
improve comment
fishshi 859be4f
fix
fishshi 9a0f5bf
fix
fishshi 78e9605
change event to DISABLE_USINGITEM_SLOWDOWN
fishshi 3a98e72
change to ADJUST_USING_ITEM_SPEED
fishshi 25151b6
change DEFAULT_SLOWDOWN_SPEED to private
fishshi e2f166d
rename USE_DEFAULT_SLOWDOWN_SPEED
fishshi 3e10bb3
change return value to nullable Float and imporve something
fishshi 5051dff
remove the limit on percentage
fishshi b971c79
improve test cases
fishshi fadeaad
rename to MODIFY_ITEM_USE_SPEED
fishshi 61163e2
Update javadoc
fishshi 987de61
rename to MODIFY_ITEM_USE_MOVEMENT_SPEED
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56 changes: 56 additions & 0 deletions
56
...ts-v1/src/client/java/net/fabricmc/fabric/api/entity/event/client/ClientPlayerEvents.java
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/* | ||
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package net.fabricmc.fabric.api.entity.event.client; | ||
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import org.jetbrains.annotations.Nullable; | ||
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import net.minecraft.client.network.ClientPlayerEntity; | ||
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import net.fabricmc.fabric.api.event.Event; | ||
import net.fabricmc.fabric.api.event.EventFactory; | ||
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public final class ClientPlayerEvents { | ||
/** | ||
* An event that is called when a player is moving while using an item. | ||
*/ | ||
public static final Event<ModifyItemUseMovementSpeed> MODIFY_ITEM_USE_MOVEMENT_SPEED = EventFactory.createArrayBacked(ModifyItemUseMovementSpeed.class, callbacks -> player -> { | ||
Float maxSpeedPercentage = null; | ||
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for (ModifyItemUseMovementSpeed callback : callbacks) { | ||
Float speedPercentage = callback.modifyItemUseMovementSpeed(player); | ||
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if (speedPercentage != null) { | ||
maxSpeedPercentage = maxSpeedPercentage == null ? speedPercentage : Math.max(speedPercentage, maxSpeedPercentage); | ||
} | ||
} | ||
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return maxSpeedPercentage; | ||
}); | ||
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@FunctionalInterface | ||
public interface ModifyItemUseMovementSpeed { | ||
/** | ||
* Called when a player is moving while using an item. | ||
* | ||
* @param player the player that is moving while using an item. | ||
* @return a Float representing the speed modification as a percentage (e.g., 0.8 for 80% speed), | ||
* or {@code null} indicates that no modification should be applied. | ||
*/ | ||
@Nullable | ||
Float modifyItemUseMovementSpeed(ClientPlayerEntity player); | ||
} | ||
} |
43 changes: 43 additions & 0 deletions
43
...s-v1/src/client/java/net/fabricmc/fabric/mixin/client/entity/event/ClientPlayerMixin.java
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/* | ||
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package net.fabricmc.fabric.mixin.client.entity.event; | ||
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import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Inject; | ||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; | ||
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import net.minecraft.client.network.ClientPlayerEntity; | ||
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import net.fabricmc.fabric.api.entity.event.client.ClientPlayerEvents; | ||
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@Mixin(ClientPlayerEntity.class) | ||
abstract class ClientPlayerMixin { | ||
@Inject(method = "tickMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;isUsingItem()Z")) | ||
private void invokeModifyItemUseMovementSpeedEvent(CallbackInfo ci) { | ||
ClientPlayerEntity player = (ClientPlayerEntity) (Object) this; | ||
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if (player.isUsingItem() && !player.hasVehicle() && (player.input.movementForward != 0.0F || player.input.movementSideways != 0.0F)) { | ||
Float speedPercentage = ClientPlayerEvents.MODIFY_ITEM_USE_MOVEMENT_SPEED.invoker().modifyItemUseMovementSpeed(player); | ||
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if (speedPercentage != null) { | ||
player.input.movementSideways *= speedPercentage * 5.0F; | ||
player.input.movementForward *= speedPercentage * 5.0F; | ||
} | ||
} | ||
} | ||
} |
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Question: Does this also need to be handled on the server somewhere? E.g if I wanted to increase the players speed?
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I don't think it's necessary to make any changes on the server, as all information related to movement speed is processed on the client and sent to the server. We only need to modify the movement speed on the client. In the test mod, if you want to increase the player's speed, you only need to modify the multiplier coefficient. If you have any thoughts or additional comments, please let me know with more detailed information.