diff --git a/src/routes/pages/manuals/expanded-server-rules.md b/src/routes/pages/manuals/expanded-server-rules.md
index f2b9e73..df598bb 100644
--- a/src/routes/pages/manuals/expanded-server-rules.md
+++ b/src/routes/pages/manuals/expanded-server-rules.md
@@ -6,15 +6,12 @@ deprecated: false
---
# Expanded Server Rules
diff --git a/src/routes/pages/textures/cf32-texturing-guidelines.md b/src/routes/pages/textures/cf32-texturing-guidelines.md
index 891536a..8b87753 100644
--- a/src/routes/pages/textures/cf32-texturing-guidelines.md
+++ b/src/routes/pages/textures/cf32-texturing-guidelines.md
@@ -248,7 +248,7 @@ These requirements apply to all textures unless specified otherwise and must all
Picture 20: Left: Vanilla texture. Center: Unnecessary use of added colors. Right: Constructive use of added colors.
-
When making item textures, thin out the borders to one pixel wide. Pretty much exactly what it sounds like; two pixel wide outlines for items in 32x almost always look disproportionate and bloated. If the texture doesn't have a clear outline or the vanilla texture itself doesn't use a one pixel wide outline, then it can be acceptable to use more than one pixel, but nearly all of the time you should be thinning them out.
+ When making item textures, thin out the borders to one pixel wide. Pretty much exactly what it sounds like; two pixel wide outlines for items in 32x almost always look disproportionate and bloated. If the texture doesn't have a clear outline or the vanilla texture itself doesn't use a one pixel wide outline, then it can be acceptable to use more than one pixel, but nearly all of the time you should be thinning them out.
Picture 21: Left: Examples of textures with two pixel wide outlines. Right: Textures with one pixel wide outlines.