diff --git a/src/routes/pages/manuals/expanded-server-rules.md b/src/routes/pages/manuals/expanded-server-rules.md index f2b9e73..df598bb 100644 --- a/src/routes/pages/manuals/expanded-server-rules.md +++ b/src/routes/pages/manuals/expanded-server-rules.md @@ -6,15 +6,12 @@ deprecated: false --- # Expanded Server Rules diff --git a/src/routes/pages/textures/cf32-texturing-guidelines.md b/src/routes/pages/textures/cf32-texturing-guidelines.md index 891536a..8b87753 100644 --- a/src/routes/pages/textures/cf32-texturing-guidelines.md +++ b/src/routes/pages/textures/cf32-texturing-guidelines.md @@ -248,7 +248,7 @@ These requirements apply to all textures unless specified otherwise and must all constructive color use Picture 20: Left: Vanilla texture. Center: Unnecessary use of added colors. Right: Constructive use of added colors.
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  • When making item textures, thin out the borders to one pixel wide. Pretty much exactly what it sounds like; two pixel wide outlines for items in 32x almost always look disproportionate and bloated. If the texture doesn't have a clear outline or the vanilla texture itself doesn't use a one pixel wide outline, then it can be acceptable to use more than one pixel, but nearly all of the time you should be thinning them out. +
  • When making item textures, thin out the borders to one pixel wide. Pretty much exactly what it sounds like; two pixel wide outlines for items in 32x almost always look disproportionate and bloated. If the texture doesn't have a clear outline or the vanilla texture itself doesn't use a one pixel wide outline, then it can be acceptable to use more than one pixel, but nearly all of the time you should be thinning them out.

  • thinned outlines Picture 21: Left: Examples of textures with two pixel wide outlines. Right: Textures with one pixel wide outlines.