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remove mod docs (the project no longer exists)
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3vorp committed Oct 13, 2024
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3 changes: 2 additions & 1 deletion .vitepress/components/SidebarItemOverride.vue
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/**
* The entire component has to be recreated since it's recursive
* As a result, pretty much all this code is directly ripped from VitePress
* ! Won't update if the VitePress component changes
* Check this link when you update VitePress to make sure nothing changed:
* https://github.com/vuejs/vitepress/commits/main/src/client/theme-default/components/VPSidebarItem.vue
*/
import { computed } from "vue";
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6 changes: 3 additions & 3 deletions package.json
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},
"dependencies": {
"gray-matter": "^4.0.3",
"vitepress": "^1.3.3",
"vue": "^3.4.38"
"vitepress": "^1.4.1",
"vue": "^3.5.12"
},
"devDependencies": {
"@types/node": "^22.4.1"
"@types/node": "^22.7.5"
}
}
31 changes: 19 additions & 12 deletions pages/dungeons/loader-texture.md
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Expand Up @@ -17,7 +17,7 @@ All needed files for this tutorial can be found [here](https://github.com/Faithf
- [Unreal Engine 4](https://www.unrealengine.com/) version 4.22.x

## Step by step: Blender
> Huge Thanks for [@CCCode](https://github.com/EvenTorset) for creating this model
> Huge thanks to [@CCCode](https://github.com/EvenTorset) for creating this model
1. Open `LoadingSpinnerBlock.blend` with Blender
2. Drag the green bar at the bottom at the beginning of the animation
Expand All @@ -29,31 +29,36 @@ All needed files for this tutorial can be found [here](https://github.com/Faithf
4. Click on the blank face of the block in front of you (you get a green outline surrounding it)
<img class="center" src="/images/dungeons/loader-texture/3.png" alt="block green outline">

5. In the bottom slide, in the Orange Area, click on the cross & import a new texture:
5. In the bottom slide, in the orange area, click on the cross and import a new texture:
A. <img style="padding-left: 10px;" src="/images/dungeons/loader-texture/4.png" alt="import texture 1"><br>
B. <img style="padding-left: 10px;" src="/images/dungeons/loader-texture/5.png" alt="import texture 2"><br>
C. <img style="padding-left: 10px;" src="/images/dungeons/loader-texture/6.png" alt="import texture 3"><br>

6. Drag the green slider until a new face
- Remake the previous step & this one until all faces are done
- <p class="red-text">⚠️ The second side of the animation got 2 orange tabs: this is because the animation file uses a non-euclidean cube, there are 2 textures for 1 face.</p>
> Optional: You can go to the `Texture Paint` tab & press the space bar to see your texture on the model.
- Redo the previous step and this one until all faces are done
- <p class="red-text">⚠️ The second side of the animation has 2 orange tabs. This is because the animation file uses a non-euclidean cube, so there are 2 textures for 1 face.</p>
- Optional: You can go to the `Texture Paint` tab and press the space bar to see your texture on the model.

7. Return to the `Layout` tab, and in the bottom right, change the output path
7. Return to the `Layout` tab, and in the bottom right, change the output path.
<img class="center" src="/images/dungeons/loader-texture/7.png" alt="output path">

8. Finally: at the top left, click on render, then render the animation, all screenshots should be in where you set the output path.
<img class="center" src="/images/dungeons/loader-texture/8.png" alt="render animation">

## Step by step: Python

### Install Pillow:
As said before, you will need the Pillow module, install it (if you haven't already installed it).

As said before, you will need the Pillow module. To install it (if you haven't already done so):
1. Press `Windows` + `R` then type `cmd` then `enter`
2. Write this command: `pip install pillow` then press `enter`
2. Type `pip install pillow` then press `enter`
<img class="center" src="/images/dungeons/loader-texture/9.png" alt="pip install command">

3. Once you have installed python & Pillow and that you have all the screenshots (with the right name), you can simply double click the `Merge.py` script to get the texture atlas.
<strong class="red-text">⚠️ The script needs to be in the same file as screenshots took by Blender.</strong>
3. Once you have installed Python and Pillow and you have all the screenshots (with the right name), you can simply double click the `Merge.py` script to get the texture atlas.

::: warning
The script needs to be in the same file as screenshots taken by Blender.
:::

## Step by step: Unreal Engine 4

Expand All @@ -62,10 +67,12 @@ As said before, you will need the Pillow module, install it (if you haven't alre
3. Find the file in your project and open it:
<img class="center" src="/images/dungeons/loader-texture/10.png" alt="open file">

4. Then you have to change settings on the right tab:
4. Then, you have to change settings on the right tab:
- Compression Settings → BC7
- Mip Gen Settings → NoMipmaps
- Texture Group → UI
<img class="center" src="/images/dungeons/loader-texture/11.png" alt="settings">

<p class="center"><em>Everything should be good, you now just have to package your files using the <a href="https://github.com/Dokucraft/Dungeons-Mod-Kit">Dokucraft Tool</a></em></p>
<em class="center">
Everything should be good. You now just have to package your files using the <a href="https://github.com/Dokucraft/Dungeons-Mod-Kit">Dokucraft Tool</a>
</em>
4 changes: 2 additions & 2 deletions pages/manuals/add-on-rules.md
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Expand Up @@ -8,7 +8,7 @@ date: "2022-08-13"

1. **Your pack must be based on the latest Faithful textures at the time of publishing.**
2. **All images must accurately represent your add-on in its current state.** Don’t use any packs other than Faithful with your add-on applied while taking screenshots!
3. **If at all applicable, all textures in your add-on must at least partially adhere to the [Faithful 32x Guidelines.](/pages/textures/f32-texturing-guidelines)** (Only goes for Faithful 32x add-ons, obviously)
3. **If at all applicable, all textures in your add-on must at least partially adhere to the texturing guidelines** (Only goes for add-ons for packs that have guidelines, obviously)
4. **The title of your add-on must comply with these rules:**
<ol class="roman">
<li><b>It must be descriptive enough to give anybody a basic idea what your pack does.</b></li>
Expand All @@ -25,7 +25,7 @@ date: "2022-08-13"
6. **No NSFW or NSFL content.** (As in pornography, over-the-top gore and other questionable stuff.)
7. **Please use the built-in tags to let people know whether OptiFine is required or not, and what edition/Faithful resolution your add-on is made for.** Don’t specify that in the title.
8. **Your pack must comply with our [license](https://faithfulpack.net/license).** That means crediting Faithful and linking back to https://faithfulpack.net when listing your pack anywhere except the Faithful website. Also, refrain from using any monetisation sites such as adf.ly.
9. **Your add-on can’t be the same as an already existing one. If you want to make updates or changes to an existing add-on, contact its creator.** If they don’t respond within a reasonable timeframe, contact one of the Managers to ask for editing permissions. If you want to make an add-on with the same purpose as an existing one but done in a different way, that’s fine, but please use a different title.
9. **Your add-on can’t be the same as an already existing one. If you want to make updates or changes to an existing add-on, contact its creator.** If they don’t respond within a reasonable timeframe, contact a manager to ask for editing permissions. If you want to make an add-on with the same purpose as an existing one but done in a different way, that’s fine, but please use a different title.
10. **All download links must be direct.** No linking to posts on other sites. Ideally, clicking on the download button should directly download the pack file, but linking to services such as MediaFire or Mega is also fine.
11. **The add-on needs to be zipped properly.** Users shouldn't be required to unzip the pack and fiddle with the folders to get your add-on working. Just make sure that your zip works in-game.

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51 changes: 0 additions & 51 deletions pages/mods/add-new-mod.md

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35 changes: 0 additions & 35 deletions pages/mods/add-new-version.md

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57 changes: 0 additions & 57 deletions pages/mods/add-textures-commands.md

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45 changes: 0 additions & 45 deletions pages/mods/add-textures.md

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