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feat: create non generic rules engine (#169)
* refactor!: create non-generic rules engine * chore: change var style rules for C# * feat!: add APIs to create content types * chore: resolve codacy code analysis issues * chore: resolve codacy code analysis issues #2
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samples/Rules.Framework.InMemory.Sample/Engine/IContentTypes.cs
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namespace Rules.Framework.InMemory.Sample.Engine | ||
{ | ||
using System.Collections.Generic; | ||
using global::Rules.Framework.InMemory.Sample.Enums; | ||
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internal interface IContentTypes | ||
{ | ||
ContentTypes ContentType { get; } | ||
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IEnumerable<RuleSpecification> GetRulesSpecifications(); | ||
} | ||
} |
2 changes: 1 addition & 1 deletion
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samples/Rules.Framework.InMemory.Sample/Engine/RuleSpecification.cs
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,12 @@ | ||
namespace Rules.Framework.WebUI.Sample.Engine | ||
{ | ||
using System.Collections.Generic; | ||
using global::Rules.Framework.WebUI.Sample.Enums; | ||
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internal interface IContentTypes | ||
{ | ||
ContentTypes[] ContentTypes { get; } | ||
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IEnumerable<RuleSpecification> GetRulesSpecifications(); | ||
} | ||
} |
2 changes: 1 addition & 1 deletion
2
samples/Rules.Framework.WebUI.Sample/Engine/RuleSpecification.cs
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2 changes: 1 addition & 1 deletion
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samples/Rules.Framework.WebUI.Sample/Engine/RuleSpecificationBase.cs
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