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My mod depends on a mixin for Sodium which makes it so that block face culling is effectively disabled due to it not working with a different projection matrix, by setting visible faces so that all faces are "visible". Either allow that or allow mods that set a custom projection matrix to properly do block face culling without having to do this.
The text was updated successfully, but these errors were encountered:
Hmm, can you show me more about this use case/how you're setting this up? I feel like there are other things that could break from doing that - it sounds more like the camera position needs to be calculated with the projection matrix taken into account, or something along those lines.
Request Description
My mod depends on a mixin for Sodium which makes it so that block face culling is effectively disabled due to it not working with a different projection matrix, by setting visible faces so that all faces are "visible". Either allow that or allow mods that set a custom projection matrix to properly do block face culling without having to do this.
The text was updated successfully, but these errors were encountered: