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build: Add build-on-release workflow
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# Builds when a release is published. | ||
name: Release Build | ||
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on: | ||
release: | ||
types: [published] | ||
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jobs: | ||
run: | ||
name: Build Release Package | ||
runs-on: ubuntu-20.04 | ||
steps: | ||
- uses: actions/checkout@v2 | ||
- name: Setup SourcePawn Compiler | ||
uses: rumblefrog/setup-sp@v1.2.1 | ||
with: | ||
version: "1.10.x" | ||
- name: Compile tf2attributes | ||
run: spcomp scripting/tf2attributes.sp | ||
- name: Upload Include | ||
id: upload-release-include | ||
uses: actions/upload-release-asset@v1 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
upload_url: ${{ github.event.release.upload_url }} | ||
asset_path: ./scripting/include/tf2attributes.inc | ||
asset_name: tf2attributes.inc | ||
asset_content_type: text/plain | ||
- name: Upload Plugin | ||
id: upload-release-plugin | ||
uses: actions/upload-release-asset@v1 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
upload_url: ${{ github.event.release.upload_url }} | ||
asset_path: ./tf2attributes.smx | ||
asset_name: tf2attributes.smx | ||
asset_content_type: application/octet-stream | ||
- name: Upload Game Config | ||
id: upload-release-gamedata | ||
uses: actions/upload-release-asset@v1 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
upload_url: ${{ github.event.release.upload_url }} | ||
asset_path: ./gamedata/tf2.attributes.txt | ||
asset_name: tf2.attributes.txt | ||
asset_content_type: text/plain |