Method | Returns |
---|---|
GetCurrentLevelName() | levelName: string |
GetCurrentGameModeName() | gameModeName: string |
GetCurrentRounds() | rounds: int |
GetCurrentRound() | round: int |
GetCurrentLevelInfo() | levelName: string, gameModeName: string, rounds: int, round: int |
GetNextLevelName() | levelName: string |
GetNextGameModeName() | gameModeName: string |
GetNextRounds() | rounds: int |
GetNextLevelInfo() | levelName: string, gameModeName: string, rounds: int |
GetLevelNameForIndex(index: string) | levelName: string |
GetGameModeNameForIndex(index: string) | gameModeName: string |
GetRoundsForIndex(index: string) | rounds: int |
GetLevelInfoForIndex(index: string) | levelName: string, gameModeName: string, rounds: int |
IsNextLevelDifferent(isLevelDestroyed: bool) | isNextLevelDifferent: bool |
GetList() | levelInfo: {levelName: string, gameModeName: string, rounds: int} |
SetNextLevel(levelName: string, gameModeName: string, rounds: int) | bool |
SetNextLevelIndex(index: int) | bool |
Add(levelName: string, gameModeName: string, rounds: int) | bool |
Add(levelName: string, gameModeName: string, rounds: int, index: int) | bool |
Remove(index: int) | bool |
Clear() | bool |
Load() | bool |
Save() | bool |
RestartRound() | bool |
RunNextRound() | bool |
EndRound(winner: TeamId) | bool |
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