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Releases: FlixelCommunity/Flixel-Power-Tools

Flixel Power Tools v2.56-01 (for Flixel v2.56)

11 May 17:04
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Now uses the updated Flixel Community version Flixel v2.56.

Bugfixes

FlxBitmapFont - Allows negative spacing while pixels do not overwrite #15
FlxButtonPlus - Uses frame instead whole FlxSprite #15
FlxControl - Fix update logic (update order incorrect) #17
FlxMath.rand() - Output truly inclusive numbers #14

Flixel Power Tools v1.9 (for Flixel v2.55)

27 Nov 14:57
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Version 1.9 - October 11th 2011

By Richard Davey, Photon Storm

10th October 2011

FlxBar - v1.6 Lots of bug fixes, more documentation, 2 new test cases, ability to set currentValue added

9th October 2011

FlxCollision - v1.6 Fixed bug in pixelPerfectCheck that stopped non-square rotated objects from colliding properly (thanks to joon on the flixel forums for spotting)
FlxWeapon - v1.3 Added bullet elasticity and bulletsFired counter

15th August 2011

FlxWeapon - v1.2 Added useParentDirection boolean
FlxControlHandler - v1.8 Added isPressedUp/Down/Left/Right handlers
FlxVelocity - v1.6 New Method: velocityFromFacing

11th August 2011

Created WeaponTest9 - destructable terrain

8th August 2011

GlitchFX - v1.2 Fixed updateFromSource github issue #8 (thanks CoderBrandon)
FlxControlHandler - v1.7 Modified update function so gravity is applied constantly
Several new demos created

4th August 2011

FlxCoreUtils - v1.1 Added get mouseIndex and gameContainer
FlxColor - v1.5 Added RGBtoWebString

3rd August 2011

FlxWeapon - v1.1 Added pre-fire, fire and post-fire callbacks and sound support, rnd factors, boolean returns and currentBullet
Bullet - v1.1 Updated to support fire callbacks, sounds, random variances and lifespan
FlxKongregate - v1.0 First release