Skip to content

FragileDeviations/MabelsShaders

Repository files navigation

MabelsShaders

Various shaders for SLZ URP.

Shaders

LitMAS+

  • LitMAS+ Opaque
  • LitMAS+ Alpha Clip
  • LitMAS+ Transparent
  • LitMAS+ Fade
  • LitMAS Triplanar+ Opaque
  • LitMAS Triplanar+ Alpha Clip
  • LitMAS Triplanar+ Fade
  • LitMAS Triplanar+ Transparent

Difference from LitMAS

  • Bakery MonoSH Lightmap Support
  • Parallax Occlusion Mapping
  • Alpha Clip Support
  • Multiple MetallicGlossMap format support (MAS, MASK, RMA, ORM)
  • Non-Linear Light Probe SH, fixing blue spots on light probes

Outline

  • Outline Lit
  • Outline Unlit

Usage

  • Create material with Outline shader
  • Add a new material slot to your mesh renderer (YOUR MESHRENDERER MUST ONLY HAVE ONE MATERIAL FOR IT TO WORK RIGHT!)
  • Put outline material in it
  • Adjust outline material settings

Vertex Blend

Usage

  • Create material with VertexBlend Shader
  • Make sure your mesh has a Vertex Color attribute
  • Set the texture fields

Credits

  • Bryan Bones, for the original shadergraph. They asked I port it to Amplify, and gave me permission to include it here.

Fractal

  • Fractal Opaque
  • Fractal Transparent
  • Fractal Fade
  • Fractal Alpha Clip

Function

  • Attempts to hide obvious tiling in textures. Best used on terrain textures like dirt or rocks.

Credits

  • Coolkidstan, for the ASE port of Zulubo's Fractal UVs
  • Zulubo, for the original Fractal UV shader

SLZ Decal

Function

  • Literally just Mod2x but with Parallax mapping

About

Various shaders for SLZ URP

Resources

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published