Releases: FreaKzero/ssgl-doom-launcher
SSGL 2.0.0 DEVELOPER PREVIEW
- Right now only Battletested on MacOS with GZDOOM
- Has no Oblige Feature yet (!)
- This Version contains no Update Notifier or About Dialog yet.
- Contains the current Developer Builds for Mac and Windows.
- Binary Name can/will change in the future
- Binaries are not signed.
- Contains Bugs ;)
- Join the Discord Server (https://discord.gg/MsjZhHF) to discuss Bugs and Future Features :D
SSGL 1.1.1
SSGL 1.1.0
- Now also for OSX (64bit) 😀
- Added Support for DoomRetro and PrBoom+
- Added iwad playbutton covers for Chex and Chex2
- Loading of DEH/BEX Files (Only works on Sourceports with -deh support)
- Screenshot infinite fetching bugfix
- Updated Gruntscripts (Development)
SSGL 1.0.0
Added DoomRPG + DoomRL + DoomRL Monsters Support
Removed Skulltag Support
UI refresh
Grab Screenshots from WADArchive or your own Screenshot Folder
WAD list refreshes automatically when something gets added or deleted
Favourite Engine Selector
PK3/WAD Filter Option
SSGL 0.0.7 RC1
Better Performance
Nicer Settings Dialog UI
Fixed initlist loading bug
Launcher now resizeable
Automatic Update Dialog can now be disabled for the current running Version
Check for Updates option in Menu
SSGL 0.0.6 ALPHA
Improved Oblige Dialog
Build new Maps and Continue Maps are now tabs,
Optional wipe Savegames folder when building new map (based on engine and chosen wadlist),
Continue Map with savegame (based on engine and chosen wadlist),
Better Usability in Oblige Dialog
SSGL 0.0.5 ALPHA
v0.0.5 ...
SSGL 0.0.4 ALPHA
v0.0.4 Update package.json
SSGL 0.0.3 ALPHA
Please delete your config.json file before starting the new version
SSGL 0.0.2 ALPHA
Please delete your config.json file before starting the new version