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The Part ColorPerFace command sets the display properties of selected faces. To change a whole object use Std SetAppearance instead.
This page has been updated for version 1.0.
The Set appearance per face task panel
- Select a single object.
- There are several ways to invoke the command:
- If the Part Workbench is active: press the Color per face button.
- Select the View → Color per face option from the menu.
- Select the Set appearance per face... option from the Tree view context menu.
- The Set appearance per face task panel opens.
- Select one or more faces:
- Hold down Ctrl to select mutliple faces.
- Optionally press the Box selection button, click in an empty area and drag a rectangle to select all faces belonging to the object that are (partially) inside the rectangle. Multiple box selections can be specified.
- Do one of the following:
- Select a material from the list.
- Optionally press the Launch editor button to launch the Materials editor.
- Specify a Custom appearance:
- Press the ... button.
- The Material properties dialog box opens:
- These properties can be edited:
- Ambient color: color of the shadows on the object.
- Diffuse color: actual/base color of the object.
- Emissive color: color of the light radiating from the object.
- Specular color: color of the highlight (reflection) on a shiny surface of the object.
- Shininess
- Transparency
- Optionally press the Reset button to change the appearance to that defined by the material.
- Optionally press the Default button to change the appearance to match the current preferences.
- Press the Close button when done.
- Press the Set to default button to change the appearance to that defined by the material.
- Select a material from the list.
- Optionally select one or more new faces whose properties you want to change.
- Press the OK button to close the task panel and finish the command.
⏵ documentation index > Part > Part ColorPerFace