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Fix typo in fgd. Remove 'Stand Ground Range' from male assassins. Fix…
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… float conversion
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FreeSlave committed Sep 11, 2024
1 parent 1e135f8 commit dcbcbea
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Showing 2 changed files with 2 additions and 4 deletions.
3 changes: 1 addition & 2 deletions dlls/bloater.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,6 @@ void CBloater::Precache()
#define BLOATING_TIME 2.1
#define BASE_FLOATER_SPEED 100
#define FLOATER_GLOW_SPRITE "sprites/glow02.spr"
#define FLOATER_HOWL_ATTN 0.7

#define bits_MEMORY_FLOATER_PROVOKED bits_MEMORY_CUSTOM1

Expand Down Expand Up @@ -329,7 +328,7 @@ const NamedSoundScript CFloater::howlSoundScript = {
CHAN_VOICE,
{"floater/floater_howl.wav"},
1.0f,
FLOATER_HOWL_ATTN,
0.7f,
IntRange(95, 105),
"Floater.Howl"
};
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3 changes: 1 addition & 2 deletions fgd/halflife.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -2500,7 +2500,7 @@
]
minlife : "Min life" : 0.1
maxlife : "Min life" : 0.5
pt_type(choices) : "Particel type" : 1 =
pt_type(choices) : "Particle type" : 1 =
[
1 : "Gravity"
2 : "Slow gravity"
Expand Down Expand Up @@ -5971,7 +5971,6 @@
8 : "Sniper Rifle"
10 : "Sniper Rifle + HG"
]
standgroundrange(string) : "Stand Ground Range" : "0.0"
sequence(Choices) : "Animation Sequence (editor)" : 7 =
[
0 : "walk1"
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