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New Input Data Format for WebXR Data (#2)
* Update Input to match format from client * Add HDRP Sample * Add Changelog and HDRP Sample * Update to 0.2.0
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# Changelog | ||
All notable changes to com.unity.renderstreaming package will be documented in this file. | ||
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) | ||
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). | ||
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## [0.2.0] - 2021-07-12 | ||
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### Changed | ||
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- VR Controller Data Input Format from client for WebXR data | ||
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### Added | ||
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- VR Controller Data for Axis input i.e. Trackpad and Joystick | ||
- HDRP VR Render Streaming Sample | ||
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## [0.1.1] - 2021-07-04 | ||
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### Added | ||
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- VR Broadcaster Script to Replace Remote Render Streaming default Broadcaster | ||
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### Fixed | ||
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- VR Broadcaster enables streaming to just one VR headset to avoid eavesdropping | ||
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## [0.1.0] - 2021-07-03 | ||
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- Initial Release of Experimental VR Render Streaming |
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Runtime/FusdeVR.Streaming.asmdef → Runtime/FusedVR.Streaming.asmdef
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using UnityEngine; | ||
using UnityEditor; | ||
using UnityEditor.PackageManager; | ||
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[InitializeOnLoad] | ||
public class Startup { | ||
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//Only Load Once | ||
private static bool loaded = false; | ||
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//On Startup Load the HD Render Pipeline | ||
static Startup() { | ||
if (!loaded) { | ||
Debug.Log("Loading High Definiton Render Pipeline Package from Startup script..."); | ||
Client.Add("com.unity.render-pipelines.high-definition"); | ||
loaded = true; | ||
} | ||
} | ||
} |
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