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Define the "slot type" #8
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As a result of this "spike" we have these slot types:
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I don't think these should be stored on-chain. This should be part of the slot metadata. We do need to support |
@zomglings I agree but not in all, we don't need to define the entire metadata but at least the So, giving a I'll close the issue with this, but if anyone has different thoughts on this, just left a comment over here 👇 Or any new idea is also valid 😄 |
Define the type of slot:
Example:
If we have "accessories" in the inventory, how many rings could I have "active" ?
This should be an Argument for the Diamond init ?
To be more reusable?
How many "slots" will be "double" renderable in the UI? Only the "boots", "shoulders", and "hands"? What about "wings"?
We will have wings?
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