Skip to content

Releases: GER-Space/Kerbal-Konstructs

1.4.5.64

10 Feb 14:14
Compare
Choose a tag to compare

changes

  • API for building spanwed event
  • BugFix: Make Kerbals on EVA Float
  • BugFix: less crashes on missing .mu ending of 3d model definitions.
  • use lat and lng for GroupCenters instead of a reference vector. this should fix some issues with rescaling.
  • added a switch to launchsites to toggle the behavior where a vessel ls placed on launch (on the topmost collider (default KSP) or at the spawnpoint)
  • added two new community textures by damonvv

1.4.5.59

06 Feb 19:50
Compare
Choose a tag to compare

Changes

for Players

  • fixed AnimateOnSunrise static module. (switches day/night cycle)

for Modders

  • Added new community textures by Damon
  • added texture tileing option in the Advanced Texture StaticModule
  • made impact resistence configurable ind model config
  • fix a spelling error in the model variant config
  • added a button in the editor that exports all bases (sorted by group) as .tar files into the KerbalKonstructs\ExportedInstances folder (use winrar or 7-zip) this makes sharing of your own creations a lot easier.

1.4.5.56

23 Jan 15:58
Compare
Choose a tag to compare

Changes

  • bugFix for GPP (related to anomalies)
  • added a new tool-bar icon
  • added a universal launchpoint static
  • dynamic static groups for saveGame persistant statics are no longer visible in the statics-editor

1.4.5.54

23 Jan 08:39
Compare
Choose a tag to compare

Fix the bug from the latest version.

1.4.5.53: Make Squad animalies reappear

22 Jan 21:24
Compare
Choose a tag to compare
  • editor: make the Squad anomalies visible again

1.4.5.52

22 Jan 08:30
Compare
Choose a tag to compare

Fix a crash when ResearchBodies is installed.

1.4.5.51

20 Jan 20:27
Compare
Choose a tag to compare

Changes

  • The LaunchSites in the KSP LaunchSite selector are now sorted: 1. KSC 2. Alphabetical order of all KK Launch sites 3. M.H. Launch sites. (the second part is now what is getting sorted. the overall order is nothing I can change.
  • Renaming a launch site in the KK-editor will no longer produce exceptions in other parts of the mod and will propagate properly into the game.
  • fixed an exception when a launchsite is no longer existing withing a saved game.

1.4.5.50

20 Jan 11:51
Compare
Choose a tag to compare

Changes

  • Remove orphaned RemoteTech GroundStations when RT support is enabled. This was only be a problem, when you edit GroundStation within a savegame.
  • added 7 Builtin GroupCenters, that are hard linked to POI in Kerbin. KSC, KSC2, Island Airfield, Pyramids, Desert LS, Woomerang LS.
  • Fixed the GrassColor editor.
  • Fixed a problem with the AnimateOnSunRise module (Buildings should turn off the lights more reliable)
  • more verbose error messages in the AnimateOnSunRise module. This sould help modders with setting up thier buildings

1.4.5.47

09 Jan 19:52
Compare
Choose a tag to compare

Changes:

  • Less crashing when a PQSMapDecal Map is missing
  • use the active Vessels physics Settings for calculation of the loading range of buildings: fixes: #130
  • minimal improvements of loading time on scene switches

1.4.5.46

18 Dec 22:02
Compare
Choose a tag to compare
  • less crashes when a .cfg could not be loaded