Skip to content

Releases: GER-Space/Kerbal-Konstructs

Some fireworks for the end of the year

17 Dec 13:05
Compare
Choose a tag to compare

Changes for players:

  • career games: display the right recovery percentege on the screen.
  • don't reveal hidden bases on the map view
  • enforcement of vessel size, part count and weight for custom launchsites.
  • some suprprise that is fitting for the end of the year.

changes for modders:

  • you can define enforcement of vessel size, part count and weight for custom launchsites. 0 equals unlimited
  • you can define variants of your buildings and they are switchable in the editor.

general improvements

  • dynamic spawning of buildings, when you are near the physical loading range. this will save memory, for unused bases.
  • Despawn of buildings, when you are out of range.

1.4.5.31

06 Nov 22:53
Compare
Choose a tag to compare

for players

  • you can now create waypoints to the LaunchSites on the mapview
  • fixed some annoying bugs, that prevented sometimes the launch of vessels
  • the spacecenter camera can focus on bases that are not on the Homeworld.
  • tried to implement some material sharing, so statics can be drawn in batches.
  • The camera in the spacecenter scene should now produce less graphic errors
  • the KK launchsite-selector in the editor shows launchsite type.

for modders

  • increased the accuracy of movement of statics
  • Three new statics from the KSC under the Tanks category to place

1.3.9.31

14 Nov 21:21
Compare
Choose a tag to compare

for players

  • you can now create waypoints to the LaunchSites on the mapview
  • fixed some annoying bugs, that prevented sometimes the launch of vessels
  • the spacecenter camera can focus on bases that are not on the Homeworld.
  • tried to implement some material sharing, so statics can be drawn in batches.
  • The camera in the spacecenter scene should now produce less graphic errors
  • the KK launchsite-selector in the editor shows launchsite type.

for modders

  • increased the accuracy of movement of statics

Group Editing Support

28 Oct 18:23
Compare
Choose a tag to compare

For modders

  • new GroupCenter objects. These are the center of a group and define everything
  • new config file format: now everything is relative to a GroupCenter
  • group editing: You can move and clone an entire group of statics
  • automatic group assignment of newly created statics
  • new editor gizmo support for object movement
  • you can switch the reference system in the editor with the "F" key
  • Improved GrasColor support. (predefined colors, texture replacement)
  • added AnimateOnTrigger StaticModule

For all

  • better support for Sigma Dimensions. As soon statics are loaded with the new config format, everything will stay in place.
  • speeded up the loading of Kerbin-Side Remastered statics (20x faster)
  • general prformance improvements
  • automatic conversion of old configs to new format
  • Statics should now always load outside the VesselLoading range. (try to fix multiplayer and physic-range altering mods)
  • fixed some bugs regarding the MH-Expansion LaunchSite Selector. (still not 100% Bug-Free)

Group Editing Support (legacy)

05 Nov 21:30
Compare
Choose a tag to compare

For modders

  • new GroupCenter objects. These are the center of a group and define everything
  • new config file format: now everything is relative to a GroupCenter
  • group editing: You can move and clone an entire group of statics
  • automatic group assignment of newly created statics
  • new editor gizmo support for object movement
  • you can switch the reference system in the editor with the "F" key
  • Improved GrasColor support. (predefined colors, texture replacement)
  • added AnimateOnTrigger StaticModule

For all

  • better support for Sigma Dimensions. As soon statics are loaded with the new config format, everything will stay in place.
  • speeded up the loading of Kerbin-Side Remastered statics (20x faster)
  • general prformance improvements
  • automatic conversion of old configs to new format
  • Statics should now always load outside the VesselLoading range. (try to fix multiplayer and physic-range altering mods)

Release Candidate for 1.2.2 and 1.3.1

28 Oct 11:05
Compare
Choose a tag to compare
Pre-release

Added Group Editing and broke everything.

Make a backup before you use this:

  • Backport of the 1.4 code to 1.2.2 and 1.3.1

1.3.9.15

19 Aug 17:11
Compare
Choose a tag to compare
1.3.9.15 Pre-release
Pre-release
  • Editor backport (direct enty of values), fix for MapDecal Editor killing the StaticsEditor
  • make LV3 Tracking Station Dish available as a static
  • animate dishes of lV1 & 2 Tracking stations
  • make the Group Setting avaiable in the MapDecal editor. (currently unused, but will be used in future releases
  • UUIDs will be created for all Statics (but currently not used)

1.4.5.4

12 Aug 09:44
Compare
Choose a tag to compare

for everyone

  • Changes the tooltip of the recovery bases to the FacilityName or the LaunchSite name
  • new Squad static to place: The lights of the desert runway (one section of them) are now a standalone static which can be placed anywhere (when expansion is installed)
  • the Mapview of the recovery bases now caches its contents, which is now slightly more resource friendly.

for modders

  • Added API call for placing statics: PlaceStatic()
  • Added a trigger-CallBack StaticModule, where mods can register CallBack functions when a part enters the trigger collider.
  • Added API calls to register collider callback functions (OnEnter, OnStay and OnExit)
  • Statics: Editor: You can use the statics editor after you used the PQSMap editor
  • Statics: Editor: You can now enter most values with less problems and they are applied after pressing

internal

  • Changed the Water-Floating StaticModule to use the CallBack StaticModule, so I have less duplicate code.

1.4.5.2

07 Aug 12:53
Compare
Choose a tag to compare

New Features

  • You can visualize all Recovery Bases in the mapvew, so its easier to aim for one. (even the new Recovery-Only ones)
  • The both dishes for of the lv1 tracking station are now animated

BugFixes

  • Put the sound cube collider into a different layer, so it doesn't interfere with KSP 1.4.X anymore.

For Modders

  • New Feature: static objects can be savegame persistent. (only in the game they are spawned, and saved in the persistance .sfs
  • New Feature: a "reduced feature set" statics editor, which can be called through a API call.
  • New Feature: Some API Calls for adding and removing Statics, which a saved in the persistance sfs
  • New Feature: StaticModels can be hidden from the normal editor with isHidden = true in the model .cfg
  • New Feature: New Facility type: RecoveryBase: Make a static a base for vessel recovery. No launchSite needed (think of a SpaceX Barge, you land there, you get 100% return)
  • BugFix: AdracedTexture: Material replacement now works correctly on multiple transforms.
  • Added two water-surface statics. one round, one square. (FBX included)

internal

  • All statics have now a unique ID, that is used when saving and loading persistance information. This speeds up level KK related scene loading times by 50%

1.3.9.14

11 Aug 21:12
Compare
Choose a tag to compare
  • Advanced Textures: Fixed the Material Replacer
  • Added some Watersurface Assets
  • Animated the Lv1 tracking station dishes
  • The MapDecal Parser uses ByteCode Reader for images