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Pong.csproj
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Pong.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FE3D6047-4F27-425F-84E9-664EF9C967F7}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Pong</RootNamespace>
<AssemblyName>Pong</AssemblyName>
<TargetFrameworkVersion>v3.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Classes\System\Canvas.cs" />
<Compile Include="Classes\PlayerTypes\PlayerAI.cs" />
<Compile Include="Classes\PlayerTypes\PlayerHuman.cs" />
<Compile Include="Classes\PongGame.cs" />
<Compile Include="Classes\System\UserInput.cs" />
<Compile Include="Classes\System\GameLogic.cs" />
<Compile Include="Classes\System\Renderer.cs" />
<Compile Include="Classes\System\Constants.cs" />
<Compile Include="Classes\System\Utils.cs" />
<Compile Include="Classes\GameObjects\MovingObjects\Ball.cs" />
<Compile Include="Classes\BaseClasses\MovingObject.cs" />
<Compile Include="Classes\BaseClasses\GameType.cs" />
<Compile Include="Classes\GameObjects\StaticObjects\Background.cs" />
<Compile Include="Classes\GameObjects\Common\GameZone.cs" />
<Compile Include="Classes\GameTypes\DemoGame.cs" />
<Compile Include="Classes\GameObjects\StaticObjects\StaticText.cs" />
<Compile Include="Classes\BaseClasses\Object.cs" />
<Compile Include="Classes\BaseClasses\StaticObject.cs" />
<Compile Include="Classes\GameObjects\MovingObjects\Paddle.cs" />
<Compile Include="Classes\GameObjects\Common\Point.cs" />
<Compile Include="Classes\BaseClasses\Player.cs" />
<Compile Include="Interfaces\IBackground.cs" />
<Compile Include="Interfaces\IBall.cs" />
<Compile Include="Interfaces\ICanvas.cs" />
<Compile Include="Interfaces\IPongGame.cs" />
<Compile Include="Interfaces\IGameType.cs" />
<Compile Include="Interfaces\IGameZone.cs" />
<Compile Include="Interfaces\IRenderBridge.cs" />
<Compile Include="Interfaces\IUserInput.cs" />
<Compile Include="Interfaces\IGameLogic.cs" />
<Compile Include="Interfaces\IObject.cs" />
<Compile Include="Interfaces\IPlayer.cs" />
<Compile Include="Interfaces\IPlayerAI.cs" />
<Compile Include="Interfaces\IPlayerHuman.cs" />
<Compile Include="Interfaces\IRenderer.cs" />
<Compile Include="Interfaces\IScreenText.cs" />
<Compile Include="Interfaces\IDrawable.cs" />
<Compile Include="Interfaces\IMoveable.cs" />
<Compile Include="Interfaces\IStaticObject.cs" />
<Compile Include="Interfaces\IMovingObject.cs" />
<Compile Include="Interfaces\IPaddle.cs" />
<Compile Include="Interfaces\IPoint.cs" />
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>