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base.framework.graphicalapp.bmx
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base.framework.graphicalapp.bmx
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Rem
====================================================================
class providing a basical graphical app
====================================================================
Your graphical app MUST extend from this class so update/render-
functions can get called accordingly.
Only ONE APP AT A TIME is possible
====================================================================
LICENCE
Copyright (C) 2002-now Ronny Otto, digidea.de
This software is provided 'as-is', without any express or
implied warranty. In no event will the authors be held liable
for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it
and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
====================================================================
EndRem
SuperStrict
Import "base.util.graphicsmanager.bmx"
Import "base.framework.app.bmx"
Import "base.framework.screen.bmx"
Type TGraphicalApp extends TApp
'should the app do a CLS before rendering?
Field autoCls:int = TRUE
Field startupFadeInTime:float = 0.5
Field resolutionX:int = 800
Field resolutionY:int = 600
Method Prepare:int()
local gm:TGraphicsManager = GetGraphicsManager()
gm.SetResolution(resolutionX, resolutionY)
gm.SetVSync(true)
gm.SetHertz(0)
gm.InitGraphics()
End Method
Method Start:int()
local screen:TScreen = GetScreenManager().GetCurrent()
If screen
screen.PrepareStart()
screen.FadeIn(startupFadeInTime)
endif
End Method
Method Update:Int()
local screen:TScreen = GetScreenManager().GetCurrent()
If screen
'update screen fader
if screen.GetFadingEffect()
screen.GetFadingEffect().Update()
endif
'update screen
If Not screen.IsFading() Or screen.GetFadingEffect().allowScreenUpdate
screen.Update()
endif
EndIf
if ExitAppRequested() then exitApp = true
End Method
'by default we exit on ESCAPE key
Method ExitAppRequested:int()
If KeyManager.IsHit(KEY_ESCAPE) then return True
return False
End Method
Method Render:Int()
if autoCls then Cls
'render current screen
local screen:TScreen = GetScreenManager().GetCurrent()
If screen
screen.RenderBackgroundLayers()
screen.Render()
screen.RenderForegroundLayers()
screen.ExtraRender()
'render a potential screen fader
If screen.IsFading() Then screen.GetFadingEffect().Render()
'draw debug on all (even fader)
screen.DebugRender()
EndIf
'render whatever
RenderContent()
'render debug info?
If debugLevel > 0 then RenderDebug()
'render mouse cursor etc
RenderHUD()
'flip render buffer onto screen
GetGraphicsManager().Flip( GetDeltaTimer().HasLimitedFPS() )
End Method
Method RenderContent:Int()
'
End Method
Method RenderHUD:Int()
'
End Method
Method RenderDebug:Int()
DrawText("FPS: "+GetDeltaTimer().currentFPS, 0, 0)
End Method
End Type