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base.gfx.gui.list.selectlist.bmx
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base.gfx.gui.list.selectlist.bmx
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Rem
====================================================================
GUI Select List
====================================================================
Code contains:
- TGUISelectList: list allowing to select a specific item
- TGUISelectListItem: selectable list item
====================================================================
LICENCE
Copyright (C) 2002-now Ronny Otto, digidea.de
This software is provided 'as-is', without any express or
implied warranty. In no event will the authors be held liable
for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it
and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
====================================================================
End Rem
SuperStrict
Import "base.gfx.gui.list.base.bmx"
Type TGUISelectList Extends TGUIListBase
Field selectedEntry:TGUIobject = Null
Field selectionChangedTime:Long
Method GetClassName:String()
Return "tguiselectlist"
End Method
Method Create:TGUISelectList(pos:SVec2I, dimension:SVec2I, limitState:String = "")
Return Create(new TVec2D.Init(pos.x, pos.y), new TVec2D.Init(dimension.x, dimension.y), limitState)
End Method
Method Create:TGUISelectList(position:TVec2D = Null, dimension:TVec2D = Null, limitState:String = "")
Super.Create(position, dimension, limitState)
'register listeners in a central location
RegisterListeners()
Return Self
End Method
Method Remove:Int()
Super.Remove()
If selectedEntry
selectedEntry.Remove()
selectedEntry = Null
EndIf
End Method
'overrideable
Method RegisterListeners:Int()
'we want to know about clicks
AddEventListener(EventManager.registerListenerMethod(GUIEventKeys.GUIListItem_OnClick, Self, "onClickOnEntry"))
End Method
Method onClickOnEntry:Int(triggerEvent:TEventBase)
Local entry:TGUIListItem = TGUIListItem( triggerEvent.getSender() )
If Not entry Then Return False
'ignore entries of other lists
If entry._parent <> Self.guiEntriesPanel Then Return False
'default to left button if nothing was sent
Local button:Int = triggerEvent.GetData().GetInt("button", 1)
If button = 1
SelectEntry(entry)
EndIf
Return True
End Method
Method SelectEntry:Int(entry:TGUIObject)
'only mark selected if we are owner of that entry
If Self.HasItem(entry)
'remove old entry
Self.deselectEntry()
Self.selectedEntry = entry
Self.selectedEntry.SetSelected(True)
Self.selectionChangedTime = Time.GetTimeGone()
'inform others: we successfully selected an item
TriggerBaseEvent(GUIEventKeys.GUISelectList_OnSelectEntry, New TData.Add("entry", entry) , Self )
EndIf
End Method
Method DeselectEntry:Int()
If TGUIListItem(selectedEntry)
TGUIListItem(selectedEntry).SetSelected(False)
selectedEntry = Null
selectionChangedTime = Time.GetTimeGone()
EndIf
End Method
Method GetSelectedEntry:TGUIobject()
Return selectedEntry
End Method
Method ScrollToSelectedItem()
local item:TGUIObject = GetSelectedEntry()
if item Then ScrollToItem(item)
End Method
Method ScrollAndSelectItem(item:TGUIObject, alignment:Float = 0.5)
ScrollToItem(item, alignment)
SelectEntry(item)
End Method
Method ScrollAndSelectItem(index:Int, alignment:Float = 0.5)
ScrollAndSelectItem( GetItemAtIndex(index), alignment )
End Method
Method OnResize(dW:Float, dH:Float) override
Super.OnResize(dW, dH)
' InvalidateContentScreenRect()
' InvalidateLayout()
UpdateLayout()
EnsureEntryIsVisible(GetSelectedEntry())
End Method
Method HandleKeyboardScrolling() override
Local oldScrollPercentageX:Float = GetScrollPercentageX()
Local oldScrollPercentageY:Float = GetScrollPercentageY()
'use "IsPressedKey()" to not alter pressed-state
Local doDown:Int = KeyWrapper.IsPressed(KEY_DOWN)
Local doUp:Int = KeyWrapper.IsPressed(KEY_UP)
Super.HandleKeyboardScrolling()
If doDown
'scroll back
'SetScrollPercentageY(oldScrollPercentageY)
Local focusItem:TGUIObject = GetSelectedEntry()
If Not focusItem
focusItem = GetItemAtIndex(0)
Else
Local currentIndex:Int = GetItemIndex(focusItem)
focusItem = GetItemAtIndex(currentIndex + 1)
EndIf
If focusItem
SelectEntry(focusItem)
EnsureEntryIsVisible(focusItem)
EndIf
ElseIf doUp
'scroll back
'SetScrollPercentageY(oldScrollPercentageY)
Local focusItem:TGUIObject = GetSelectedEntry()
If Not focusItem
focusItem = GetItemAtIndex(0)
Else
local currentIndex:Int = GetItemIndex(focusItem)
focusItem = GetItemAtIndex(currentIndex - 1)
EndIf
If focusItem
SelectEntry(focusItem)
EnsureEntryIsVisible(focusItem)
EndIf
EndIf
End Method
End Type
Type TGUISelectListItem Extends TGUIListItem
Method GetClassName:String()
Return "tguiselectlistitem"
End Method
Method Create:TGUISelectListItem(position:TVec2D=Null, dimension:TVec2D=Null, value:String="")
If Not dimension Then dimension = New TVec2D.Init(80,20)
'no "super.Create..." as we do not need events and dragable and...
Super.CreateBase(position, dimension, "")
SetValue(value)
GUIManager.add(Self)
Return Self
End Method
Method DrawBackground()
Local oldCol:SColor8; GetColor(oldCol)
Local oldColA:Float = GetAlpha()
'available width is parentsDimension minus startingpoint
'Local maxWidth:Int = GetParent().getContentScreenWidth() - rect.getX()
Local maxWidth:Int = GetScreenRect().GetW()
If isHovered()
SetColor 250,210,100
DrawRect(GetScreenRect().GetX(), GetScreenRect().GetY(), maxWidth, GetScreenRect().GetH())
ElseIf isSelected()
SetColor 250,210,100
SetAlpha oldColA*0.5
DrawRect(GetScreenRect().GetX(), GetScreenRect().GetY(), maxWidth, GetScreenRect().GetH())
EndIf
SetColor(oldCol)
SetAlpha(oldColA)
End Method
Method DrawContent()
DrawValue()
End Method
Method Draw()
If Not isDragged()
'this allows to use a list in a modal dialogue
Local upperParent:TGUIObject = TGUIListBase.FindGUIListBaseParent(Self)
If upperParent Then upperParent.RestrictViewPort()
Super.Draw()
If upperParent Then upperParent.ResetViewPort()
Else
Super.Draw()
EndIf
End Method
Method UpdateLayout()
End Method
End Type