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teste.cpp
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teste.cpp
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#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <sys\timeb.h>
#include <time.h>
struct timeb start, startu, end, endu;
float diff, diffu;
void NoLoopUnrollingFor (void) {
int i,i2;
long int a[100000];
clock_t tempo;
tempo = clock();
for(i2=0;i2<1000;i2++){
for(i=0;i<100000;i++)
a[i] = 0;
}
diffu = (float) (clock() - tempo) / (double)CLOCKS_PER_SEC;
printf("\nUnfactored code done! ELAPSED TIME: %.2f seconds", diffu);
}
void LoopUnrollingFor (void) {
int i, i2;
int a[100000];
clock_t tempo;
tempo = clock();
for(i2=0;i2<1000;i2++){
for(i=0;i<100000;i+=10){
a[i] = 0;
a[i+1] = 0;
a[i+2] = 0;
a[i+3] = 0;
a[i+4] = 0;
a[i+5] = 0;
a[i+6] = 0;
a[i+7] = 0;
a[i+8] = 0;
a[i+9] = 0;
}
}
diff = (float) (clock() - tempo) / (double)CLOCKS_PER_SEC;
printf("\nFactored code done! ELAPSED TIME: %.2f seconds", diff);
}
void NoLoopUnrollingWhile (void) {
int i,i2;
long int a[100000];
clock_t tempo;
tempo = clock();
for(i2=0;i2<1000;i2++){
i = 0;
while(i<100000){
a[i] = 0;
i++;
}
}
diffu = (float) (clock() - tempo) / (double)CLOCKS_PER_SEC;
printf("\nUnfactored code done! ELAPSED TIME: %.2f seconds", diffu);
}
void LoopUnrollingWhile (void) {
int i, i2;
int a[100000];
clock_t tempo;
tempo = clock();
for(i2=0;i2<1000;i2++){
i = 0;
while(i<100000){
a[i] = 0;
a[i+1] = 0;
a[i+2] = 0;
a[i+3] = 0;
a[i+4] = 0;
a[i+5] = 0;
a[i+6] = 0;
a[i+7] = 0;
a[i+8] = 0;
a[i+9] = 0;
i+=10;
}
}
diff = (float) (clock() - tempo) / (double)CLOCKS_PER_SEC;
printf("\nFactored code done! ELAPSED TIME: %.2f seconds", diff);
}
int isWorking(){
clock_t tempo;
tempo = clock();
// código de teste
Sleep(1000);
//fim
printf("Tempo:%f",(clock() - tempo) / (double)CLOCKS_PER_SEC);
}
int main(){
printf("Iniciando for...\n");
NoLoopUnrollingFor();
LoopUnrollingFor();
printf("\n------------------------------------------------\n");
printf("\nIniciando while...\n");
NoLoopUnrollingWhile();
LoopUnrollingWhile();
return(0);
}