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DlgDirections.h
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#if !defined(AFX_DLGDIRECTIONS_H__EC0A2822_9EED_43CB_8A4A_33B52AF1ED12__INCLUDED_)
#define AFX_DLGDIRECTIONS_H__EC0A2822_9EED_43CB_8A4A_33B52AF1ED12__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgDirections.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// DlgDirections dialog
class DlgDirections : public CDialog
{
// Construction
public:
DlgDirections(CWnd* pParent = NULL); // standard constructor
CBitmapButton north;
CBitmapButton south;
CBitmapButton west;
CBitmapButton east;
CBitmapButton northwest;
CBitmapButton northeast;
CBitmapButton southwest;
CBitmapButton southeast;
CBitmapButton up;
CBitmapButton down;
CBitmapButton look;
// Dialog Data
//{{AFX_DATA(DlgDirections)
enum { IDD = IDD_DIRECTIONS };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(DlgDirections)
public:
virtual BOOL DestroyWindow();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(DlgDirections)
afx_msg void OnUp();
afx_msg void OnNorthwest();
afx_msg void OnNorth();
afx_msg void OnNortheast();
afx_msg void OnWest();
afx_msg void OnLook();
afx_msg void OnEast();
afx_msg void OnSouthwest();
afx_msg void OnSouth();
afx_msg void OnSoutheast();
afx_msg void OnDown();
afx_msg void OnClose();
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGDIRECTIONS_H__EC0A2822_9EED_43CB_8A4A_33B52AF1ED12__INCLUDED_)