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DlgQuestClue.cpp
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// DlgQuestClue.cpp : implementation file
//
#include "stdafx.h"
#include "WinDE.h"
#include "DlgQuestClue.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// DlgQuestClue dialog
DlgQuestClue::DlgQuestClue(CWnd* pParent /*=NULL*/)
: CDialog(DlgQuestClue::IDD, pParent)
{
clue = NULL;
//{{AFX_DATA_INIT(DlgQuestClue)
keywords = _T("");
message = _T("");
//}}AFX_DATA_INIT
}
void DlgQuestClue::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(DlgQuestClue)
DDX_Text(pDX, IDC_KEYWORDS, keywords);
DDX_Text(pDX, IDC_MESSAGE, message);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(DlgQuestClue, CDialog)
//{{AFX_MSG_MAP(DlgQuestClue)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// DlgQuestClue message handlers
void DlgQuestClue::OnOK()
{
UpdateData(true);
if(clue)
{
clue->keywords = keywords;
clue->message = message;
}
CDialog::OnOK();
}
BOOL DlgQuestClue::OnInitDialog()
{
CDialog::OnInitDialog();
if(clue)
{
keywords = clue->keywords;
message = clue->message;
UpdateData(false);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}