Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add scripting #310

Open
1 of 13 tasks
RiscadoA opened this issue Feb 8, 2023 · 3 comments
Open
1 of 13 tasks

Add scripting #310

RiscadoA opened this issue Feb 8, 2023 · 3 comments

Comments

@RiscadoA RiscadoA added the engine label Feb 8, 2023
@luishfonseca
Copy link
Contributor

We should allow users to extend the engine through scripting, working directly with the ECS.

The following should be possible:

  • Declare new engine plugins
  • Declare new components
  • Program new systems

Additionally, it might be interesting to "break ECS" and allow users to attach behavior directly to Entities, like they might be used to from other engines. This could be done by adding a script component to the scripted entities. The flexibility might be worth it, especially for non time critical behavior.

@RiscadoA
Copy link
Member Author

It should also be possible to define new resources.

@RiscadoA RiscadoA added A-Meta A-Core D-Chaotic We are not sure what this entails S-Needs-Design Demands some time designing an implementation B-Scripting C-Tracking-Issue S-Blocked Blocked on another issue or PR and removed backlog A-Meta labels Aug 28, 2023
@luishfonseca
Copy link
Contributor

After the recruitment presentation, Dart was suggested

@RiscadoA RiscadoA removed S-Blocked Blocked on another issue or PR S-Needs-Design Demands some time designing an implementation D-Chaotic We are not sure what this entails labels May 26, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants