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Add scripting #310
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We should allow users to extend the engine through scripting, working directly with the ECS. The following should be possible:
Additionally, it might be interesting to "break ECS" and allow users to attach behavior directly to Entities, like they might be used to from other engines. This could be done by adding a script component to the scripted entities. The flexibility might be worth it, especially for non time critical behavior. |
It should also be possible to define new resources. |
After the recruitment presentation, Dart was suggested |
Checklist
C API
Reflection
ECS
Engine
Lua
WIP
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