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This repository has been archived by the owner on Feb 11, 2024. It is now read-only.

Eruption Engine v0.7.1

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@GameWin221 GameWin221 released this 28 Aug 19:08
· 45 commits to main since this release
8cde596

Added:
-Cascaded Shadows
-Per-light shadow bias
-Synchronisation for the light buffers
-Colorful Logging for vulkan validation
-Settings for shadows
-"BufferPipelineBarrier" function in the Helpers namespace. (Also PipelineBarrier method for the MemoryBuffer class)
-New light setup for the example scene

Changed:
-There are now n light buffers for n frames in flight
-Increased the general resolution of shadows
-Peter panning is less visible
-The light buffer is always being updated each frame. (Cascaded shadows need realtime cascade data)
-Vulkan debug messenger now ignores the false validation layer error related to dynamic rendering.
-Scene ambient light is now showed as floats instead of bytes