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This repository has been archived by the owner on Feb 11, 2024. It is now read-only.

Releases: GameWin221/Eruption-Engine

Eruption Engine v0.6.5

11 Jun 11:41
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Added:
-Dynamic Rendering
-Dynamic State for pipelines
-Separate Transfer queue
-Duplicating selected lights and SceneObjects by pressing Shift+D

Changes:
-Materials use push constants instead of descriptor sets wherever possible
-The post processing is applied on the swapchain images
-All asset related classes are inherited from the main Asset class

Eruption Engine v0.6.4

31 May 19:02
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Added MipMapping.
Optimised the app CPU-sidedly.
It is now possible to reload the rendering backend by pressing Shift+R.
Added the "Delete" shortcut which allows the user to delete the selected object from scene by pressing delete.
Added more variety to keys (Left Shift, Right Shift etc.)

Fixed:
-Descriptor pool for materials had only one reserved set.
-Color was retrieving wrong data from input in AssetManagerPanel::MaterialCreation()
-Anisotropic filtering was forced turned on, causing crashes when ANISOTROPIC_FILTERING was equal to 0
-The user was able to type in negative values where they shouldn't.

Eruption Engine v0.6.3

29 May 17:27
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Spotlights
Directional Lights
FXAA Antialiasing
Bug fixes

Eruption Engine v0.6.0

23 May 19:41
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PBR

Eruption Engine v0.5.5

22 May 18:26
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Better editor
Dynamic amount of lights

Eruption Engine v0.5.3

20 May 17:28
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Depth Prepass

Eruption Engine v0.5.2

19 May 18:26
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Better UI
VSync switch

Eruption Engine v0.5.1

15 May 16:16
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Improved model loader a bit
The code is much cleaner (you won't notice it running the app)

Eruption Engine v0.5.0

13 May 21:44
31558a8
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Whole new Editor UI.
Simple Scene system.

Eruption Engine v0.4.8

30 Apr 11:56
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Reworked:
-Push constants for model matrices instead of uniform buffers
-Optimised camera matrices binding (once per pass instead of once per mesh)

Fixed:
-SceneObject rotation