Releases: GameWin221/Eruption-Engine
Eruption Engine v0.6.5
Added:
-Dynamic Rendering
-Dynamic State for pipelines
-Separate Transfer queue
-Duplicating selected lights and SceneObjects by pressing Shift+D
Changes:
-Materials use push constants instead of descriptor sets wherever possible
-The post processing is applied on the swapchain images
-All asset related classes are inherited from the main Asset class
Eruption Engine v0.6.4
Added MipMapping.
Optimised the app CPU-sidedly.
It is now possible to reload the rendering backend by pressing Shift+R.
Added the "Delete" shortcut which allows the user to delete the selected object from scene by pressing delete
.
Added more variety to keys (Left Shift, Right Shift etc.)
Fixed:
-Descriptor pool for materials had only one reserved set.
-Color was retrieving wrong data from input in AssetManagerPanel::MaterialCreation()
-Anisotropic filtering was forced turned on, causing crashes when ANISOTROPIC_FILTERING
was equal to 0
-The user was able to type in negative values where they shouldn't.
Eruption Engine v0.6.3
Spotlights
Directional Lights
FXAA Antialiasing
Bug fixes
Eruption Engine v0.6.0
PBR
Eruption Engine v0.5.5
Better editor
Dynamic amount of lights
Eruption Engine v0.5.3
Depth Prepass
Eruption Engine v0.5.2
Better UI
VSync switch
Eruption Engine v0.5.1
Improved model loader a bit
The code is much cleaner (you won't notice it running the app)
Eruption Engine v0.5.0
Whole new Editor UI.
Simple Scene system.
Eruption Engine v0.4.8
Reworked:
-Push constants for model matrices instead of uniform buffers
-Optimised camera matrices binding (once per pass instead of once per mesh)
Fixed:
-SceneObject rotation