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Tombstone.js
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Tombstone.js
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/**
* A remnant of dead creeps. This is a walkable object.
*
* @class
* @extends {RoomObject}
*
* @see {@link https://docs.screeps.com/api/#Tombstone}
*/
Tombstone = function() { };
Tombstone.prototype =
{
/**
* An object containing the deceased creep.
*
* @see {@link https://docs.screeps.com/api/#Tombstone.creep}
*
* @type {Creep}
*/
creep: { },
/**
* Time of death.
*
* @see {@link https://docs.screeps.com/api/#Tombstone.deathTime}
*
* @type {number}
*/
deathTime: 0,
/**
* A unique object identificator. You can use Game.getObjectById method to retrieve an object instance by its id.
*
* @see {@link https://docs.screeps.com/api/#Tombstone.id}
*
* @type {string}
*/
id: "",
/**
* A Store object that contains cargo of this structure.
*
* @see {@link https://docs.screeps.com/api/#Tombstone.store}
*
* @type {Store}
*/
store: { },
/**
* The amount of game ticks before this tombstone decays.
*
* @see {@link https://docs.screeps.com/api/#Tombstone.ticksToDecay}
*
* @type {number}
*/
ticksToDecay: 0,
};