Releases
20241023
Gamepacks
improved HL, Q2, Q3 (slickob) gamepacks
added Q2Rerelease gamepack
Commits
1b0e573 : fix "winding: index out of bounds" when highlighting brush components during undo/redo (Garux)
1fe5016 : * m1 drag + ctrl (Drag tool, 3D view): move-snap selecton bbox corner to pointed position in scene (Garux)
811fcd6 : confirmation dialog for reset all shortcuts
(Garux)
cc2c170 : shader editor: 4 chars tab size (was 80 pixels), update it on zoom, monospace font (Garux)
7c0b080 : enable menu.help.about.changelog (Garux)
a2bdefc : improve fgd.choices (Garux)
dce698d : fix linux build process monitoring (Vorschreibung) #205
7b565c2 : log to terminal on linux/macos (Vorschreibung) #199
f3ffdf9 : support 16bit png loading in radiant (Garux)
5daf2e2 : * generate shaders to force nomipmaps flag on external lightmap images created by lightstyles and external lms hacks (Garux)
a3d438c : * adjust -light -trisoup to enable performance hack for games with low verts per lmed surf count (e.g. 64 in Q3): (Garux)
6749261 : * -maxshaderinfo : Sets max amount of shaderInfo, default = 8192 (Garux)
20a9afc : * -maxmapdrawsurfs : Sets max amount of mapDrawSurfs, used during .map compilation (-bsp, -convert), default = 131072 (Garux)
2721cca : untie PatchMapDrawSurfs() from MAX_MAP_DRAW_SURFS, was doing stack overflow when increased (Garux)
bf579cc : * ctrl + shift + u: CSG Intersect (Garux)
e77d713 : * fix custom shaders generation for lightstyles and external lightmaps hacks for :q3map suffixed shaders (Garux)
ecdad80 : * light radiuses: don't render biggest radius, make them less occluding in 3D (Garux)
9b9e1df : * light entity radius: support negative intensity display and adjustment (keep sign while adjusting) (Garux)
e02571f : * preferences.Selection.Create brushes in 3D (by m1 drag) (Garux)
ec29d48 : * Model Browser: unmoved m2 resets models rotations (Garux)
3212660 : * fix equally named builds execution (Garux)
a9a9907 : support .fgd color1 key type (Garux)
3eff562 : in .def ent defs treat -
, x
& unused*
spawnflags as dummy (Garux)
4cbe05a : bump EntityClass MAX_FLAGS to 32 (Garux)
7bd1148 : * bobToolz: new Find Duplicates function: finds & selects duplicate brushes in entire map (Garux)
69a3a4f : * brush.cone result respects original brush bounds and is currect projection dependent (Garux)
2c947b7 : q3map2/light: introduce -nobouncestore (Thomas Debesse)
374f66b : don't store lightmap if the last bounce computation ran empty. (Matthias Krüger)
39f4bdf : * installer of map developer's files (common shaders/textures/w/e is included in gamepack) (Garux)
a5bad3d : * fix: don't turn lights with targetname to styled for IBSP, as they are not switchable there (Garux)
1da9dbf : * -keepmodels in -bsp / _keepModels on worldspawn: keep misc_model entities in the BSP file after compile (Garux)
b9c537f : * Run Engine After Compile function: make 'Engine to Run' & 'Engine Arguments' customizable in preferences (Garux)
cc89d51 : make console text color adaptive to GUI theme changes (Garux)
32c4ded : fix default GUI theme application on the fly (Garux)
4e1c8ad : install share/qt5/plugins/styles/qwindowsvistastyle.dll for native look'n'feel in Windows with 'Default' theme (Garux)
4d870a3 : * shader editor: lines numbering (Garux)
66f8098 : * shader editor: highlight current line (Garux)
1e90913 : * misc_model _target and group entity _targetname key aliases for baking the model into entity (Garux)
9c2fbc9 : * shader editor: Q3 shader syntax highlighting (Garux)
2b3a34b : improve performance of console, shader view (Garux)
9ca1d93 : * UV Tool: measure snapping distance in screenspace (Garux)
860ba89 : * UV Tool::skew: snap lines to vertices; change snapping measure to distance (Garux)
f6972d0 : add action, triggering shaderManual deployment action (Garux)
a351b63 : add "textures/skip" to caulk filter for Q1 (Garux)
a998927 : entity, surface inspectors: clear focus widget while showing to keep global shortcuts working (Garux)
544ade9 : on Enter in NonModalEntry, NonModalSpinner always do apply, since not every selected instance necessarily has shown property applied (Garux)
c08c2f9 : * ctrl/ctrl + shift modifiers in value spinners divide step by 10 & 100 respectively (Garux)
f9bc21a : * -lessbrushes switch: less brushes when decompiling Q1, HL maps at the expense of texturing (Garux)
f43f9da : mbspc: * improve decompilation quality of Q1, HL maps greatly (texturing correctness, less brushes) (Garux)
6fa7a8b : decompilation: bump limits to be able to decompile all AD Q1 BSPv1 maps (Garux)
18d4a0a : decompilation: avoid writing empty texture name (Garux)
0ac6b34 : sanitize Entity inspector key/value input (Garux)
88a03b0 : normalize rendered light color for display consistency (compiler normalizes it anyway) (Garux)
d41adc5 : * use bounding box for misc_model transformations (Garux)
f0ce315 : handle fgd spawnflags #115 (Garux)
5162a22 : adjust gui style: bright menu separators with margin, highlighted scrollbar handle, no scroll buttons (Garux)
85d6e4b : shortcuts customization: handle numpad keys as numpad keys (Garux)
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