Godmode Reanimation
More Exploit Combability (Should even work on JJSploit now.)
Bullet Now HighLights.
Bugfix with R15 Bullet hat being affected on R6.
Changed Animate Code A little so no more while true do
Changed Names for Align Instances
Added New Bullet Options
SmartLock = Boolean
Enabling It will allow you to lock your bullet Into target while holding.
InstantBullet Is now first table inside a table!
Complety Fixed R15/R6 Bullet Hats
Shorter Bullet Loadtime (by a 0.5 seconds lol)
Code Formatted For Developers.
2 New Options!
RigAnimations = Boolean
Lets you select if you wanna enable animations for your character or keep it static
LoadLibrary = Boolean
Loads Loadlibrary for scripts that uses it.
Errors in the properties calls are now ignored.
Better code
Deprecated functions such as wait
and spawn
were replaced with task.wait
and task.spawn
New option: Logging = Boolean
Enables logging (prints debug information in console)
Made the netless not jitter a lot.
Errors In Smartlock are now pcalled (those were fake errors)
Fixed Smartlock
Made it so script will run even without option table (will create default table)
Fixed Velocity Not applying after setting the BonusProperties to false
R15 Network Fix On Fling.
R15 Uses new torso fling method!
Basically when your walking you might be kinda jittering to left and right sometimes, but it's stable and better than previous one.
The setting table is now counted as a Global (Getgenv)
Added Bullet to getgenv list (getgenv().FlingBullet)
Added Jitterless
Added Semibot option for R6 only (Setting it to r15 will result enabling Raw Type)
Some Additional pcalls/debug stuff
You can’t perform that action at this time.