Directory architecture :
- app.js: specific settings and actually start the server
- dist/: Contains "compiled" code (go to current directory in console and type
gulp
to generate this) - src/: Source files for the project
- src/index.js: contain the generic server implementation
- src/lib: contain the classes and functions used in the plugins
- plugins/: All of the default plugins made to simulate vanilla
- worldGenerations/: Contains default world generations, however plugins can use their own
// Each of these are called an "inject" because you're injecting properties, events, methods, or data into the objects
module.exports.server = function(serv) { // Create your server events here
serv.spawnPoint = ...;
serv.on('...', ...);
}
module.exports.entity = function(entity, serv) { // Called whenever an entity is created, do NOT do serv.on here
entity.health = 10; // Start with 10 health out of 20
entity.on('...', ...);
// serv.on('...', ...); NOOOO
}
module.exports.player = function(player, serv) { // Player is a type of entity (entity inject is called first) with added properties and functions
player.setXp(100); // Example of a property player entities have but not other entities
player.on(',,,', ...);
// serv.on('...', .– don't even think about it
}
In order to keep logging independent from the rest of the server and to let people react in other ways than logging,
logging uses methods and events from log.js
. These include serv.log(message)
and serv.emit('error', err)
.
Create a new repo, which will be published to npm when ready to be used. Create a file (probably index.js
) in which you use a similar format as above (module.exports.xxxx).
In these inject functions you can use everything documented in the api.md.
Let's say you called your module fs-flying-horses and you published it to npm.
Now people can use install your plugin by simply typing:
npm install fs-flying-horses
For your convenience, you can put your plugin inside /src/plugins. An example might look like:
- src/plugins/
- myPluginName/
- index.js
- package.json
- node_modules
- ...
- myPluginName2.js (direct files are allowed but are impossible to publish, so it's best only to use them for testing)
- myPluginName/
In this document, we explained how to create a simple plugin with just one file, but you can cut your code in several files by having several inject function and putting them in different files, just like flying-squid does for its internal plugins.