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Gameboy emulator written in C++ with SDL for educational purposes

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GinNoOokami/GBEmu

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GBEmu

A Gameboy emulator written in C++ with SDL for educational purposes. The emulator is in a state which allows most games to be played (without sound).

Usage

Drag and drop a Gameboy ROM file onto the window to load it.

Features

Currently implemented:

  • All CPU opcodes
  • LCD Controller
  • Basic cartridge loading (with ini file)
  • Support for 3/5 memory bank controllers
  • Input

TODO

  • User interface or menu to allow easier cartridge loading
  • Sound
  • Remaining memory bank controllers
  • GBC support

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Gameboy emulator written in C++ with SDL for educational purposes

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