Higher accuracy PSX-like shaders for Godot Engine
GPSX
consists in a few shaders that allow you to achieve imagery akin to that of Sony's PS1.
Emulated are 15-bit color depth, dithering, fog, vertex precision, and all may be changed to your needs.
Additionally a sky shader is provided to give it the proper accurate look.
Include the shaders within your project. Create .tres
materials as needed to speed-up things.
All PS1 blend modes are replicated and may be used as desired.