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CellGenerator.py
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CellGenerator.py
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from math import inf
from typing import Tuple
from Cell import Cell
from MaterialProperties import MaterialProperties
from StateProperties import StateProperties
class CellGenerator:
def __init__(self):
self._building_material_id = 1
self.empty_material = 0
self.material_defs = {
0: MaterialProperties(0, "air", color=(0, 0, 0, 0.0), specific_heat=1.,
density=1.225,
conductivity=0.025,
autoignition_temp=inf, flash_temp=inf, smoke_generation_s=0.0, emissivity=0.0,
heat_generation_s=0.0),
1: MaterialProperties(1, "wood", color=(19, 0.28, 0.49), specific_heat=2400, density=500, conductivity=0.2,
autoignition_temp=273 + 300, flash_temp=273 + 230, smoke_generation_s=1 / 10,
emissivity=0.94,
heat_generation_s=15000),
2: MaterialProperties(2, "iron", color=(0, 0.05, 0.9), specific_heat=440, density=7800, conductivity=50,
autoignition_temp=273 + 1315, flash_temp=273 + 1115, smoke_generation_s=1 / 60,
emissivity=0.24,
heat_generation_s=5000),
3: MaterialProperties(3, "brick", color=(120, 0.64, 0.65), specific_heat=880, density=1500,
conductivity=0.9, autoignition_temp=4000, flash_temp=4000, smoke_generation_s=0.0,
emissivity=0.93,
heat_generation_s=5000)
}
@property
def building_material_id(self):
return self._building_material_id
@building_material_id.setter
def building_material_id(self, new_id):
if new_id in self.material_defs.keys():
self._building_material_id = new_id
def get_cell(self, position: Tuple, material_id: int = None):
if material_id is None:
material_id = self.building_material_id
return Cell(position, self.material_defs[material_id], StateProperties())