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background.tscn
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background.tscn
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[gd_scene load_steps=6 format=3 uid="uid://c7bryqilrava"]
[sub_resource type="Gradient" id="Gradient_qqhsb"]
offsets = PackedFloat32Array(0.0479042, 0.149701, 0.508982, 0.6, 0.621951, 0.702439, 1)
colors = PackedColorArray(2.10572e-08, 0.237782, 0.0426036, 1, 1.50409e-08, 0.318864, 0.0304312, 1, 0, 0.377955, 0, 1, 0, 0.4, 0.164706, 0.403922, 0, 0.321569, 0.529412, 1, 5.53504e-07, 0.274246, 0.438841, 1, 0, 0.14902, 0.294118, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_g36pl"]
gradient = SubResource("Gradient_qqhsb")
width = 60
[sub_resource type="Gradient" id="Gradient_hrpnh"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.723077)
colors = PackedColorArray(1, 1, 1, 0.258824, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_mssnh"]
gradient = SubResource("Gradient_hrpnh")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_f02nm"]
emission_shape = 3
emission_box_extents = Vector3(600, 100, 1)
particle_flag_disable_z = true
gravity = Vector3(0.2, -0.1, 10)
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_max = 2.0
color_ramp = SubResource("GradientTexture1D_mssnh")
[node name="Background" type="Node2D"]
[node name="Background" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(578.005, 327.902)
rotation = -1.5708
scale = Vector2(11.2488, -1158.3)
texture = SubResource("GradientTexture1D_g36pl")
[node name="Stars" type="GPUParticles2D" parent="."]
position = Vector2(569, 116)
amount = 100
process_material = SubResource("ParticleProcessMaterial_f02nm")
lifetime = 30.0
randomness = 0.4