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Merge Upstream #4

Merged
merged 7 commits into from
Oct 16, 2024
Merged

Merge Upstream #4

merged 7 commits into from
Oct 16, 2024

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Aidenkrz
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No description provided.

Aidenkrz and others added 7 commits October 15, 2024 23:08
# Description

Crawling on tables was janky, if you stood up while crawling, or laid
down while climbing, it would push you to the edge of the table and
break.

Solves #995

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<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/08aa0e22-0363-45d8-810f-c69f7a796d7c


https://github.com/user-attachments/assets/5a31df3c-f01c-4500-94fb-f4beb3c6e007

</p>
</details>

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# Changelog

:cl:
- fix: You can properly lay down and stand up on tables now.

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
…g A Fixture (#1049)

# Description

Title
Intended to stop players from making slender men type characters with
height maxed and width at the minimum, and vice versa
The ratio can be modified via the species' prototype

Also fixes the issue of players being able to noclip because they're
fixture has no radius by setting the Height and Width to the species
default if none is provided. (technically this also fixes Urists always
being as small as possible)

Solves #865 #497
Partially resolves #995

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<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/1b3b32f1-5976-41f8-935b-7d53106e5452

</p>
</details>

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# Changelog

:cl:
- tweak: Height and width are now constrained by each other.
- fix: Humanoids can no longer phase through walls.

---------

Signed-off-by: Aiden <aiden@djkraz.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
# Description

Bluespace crystals would turn into ore when ejected from autolathe, lead
me down a rabbit hole of issues with them.

- fixes above mentioned 
- normality crystals dont appear as bluespace when inserted into lathes
anymore
- adds textures for ores and crystals (grey cuz its "normal" duh)
- fixes glimmer drain using a DIFFERENT normality crystal that was made
with chems
- the old chem version now gives new normality crystals
- add crafting recipes for bluespace parts (fixes not being able to
reverse engineer them)

Fixes #980 

---

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/4464948b-edbe-4b8b-93ad-21aae192b2aa)


</p>
</details>

---

# Changelog

:cl:
- fix: Bluespace crystals now properly eject from lathes.
- fix: Bluespace parts can be reverse engineered.

---------

Signed-off-by: Aiden <aiden@djkraz.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
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RSI Diff Bot; head commit 456473c merging into 9b8f5ba
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Materials/materials.rsi

State Old New Status
normality Added
normality_2 Added
normality_3 Added

Resources/Textures/Objects/Materials/ore.rsi

State Old New Status
normality Added

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2 participants