- Figure out about that darn memory leak...
- Scene organisation : maybe use Octree ?
- Terrain system
Assets loading systemFramebuffer : put OpenGL functions in Driver folder
- Cleanup animations system
- Finish default Physics Engine
- Finish Bomberman test project (with scores, sounds, enemies and so on)
- Really implement LightProbes system
- Optimize Scene rendering system
- Morph targets
- Shader SPIR-V compiler
- Assets manager
- Assets packing system
- Raytraced primitives rendering (blobs/spheres/cubes...)
- Voxel rendering
- Mesh instantiation system
- Templated Octree (that's an easy one)
- Missing texture types
- Bullet module
- Proper Texture resize
- Particle systems
- Sounds
- Interface
- DirectX backend
- Vulkan backend
- Create an edition tool to create and export scenes