Releases: GreenComfyTea/MHR-Overlay
Releases · GreenComfyTea/MHR-Overlay
v2.6
Buff UI:
- Released. Shows Bars and Timers for a lot of Buffs and Debuffs that Local Player have.
- For a full list of Supported Buffs check Wiki;
- Buffs can be
customized by their type
; - Buffs can be
filtered individually
; - Most of the buffs retrieve the
Name
from the game itself. Only some names are provided by the mod; - Supported types:
Abnormal Statuses
,Item Buffs
,Endemic Life Buffs
,Melody Effects
,Dango Skills
,Rampage Skills
,Skills
andWeapon Skills
.
Stats UI:
- Released. Shows current stats of Local Player;
- Supported Data:
Health
,Stamina
,Attack
,Affinity
,Defense
,Fire Resistance
,Water Resistance
,Thunder Resistance
,Ice Resistance
,Dragon Resistance
,Element
andElement 2
.
Large Monster UI:
- Fixed attempts to access
Encrypted Monster Health
values outsideHooks
; - Fixed
Monster Health Scaling
not being immediately reflected for Host when someone joins; - Stopped displaying
Monster Size
if its value is invalid (applies toTraining Dummy
, mostly).
Damage Meter UI:
- Fixed a bug when
Total Cart Count
was showing a value lower than real one by 1. This was cause by latency between host and players; - Fixed
Follower Buddy Percentage Damage
being incorrectly formatted; - Fixed a bug when
Total Damage
was showing more twice higher value; - Fixed a bug when
Hide Total Damage
was hiding whole module instead; Cart Court
now reflects actual in-game value. Previously, the mod was counting carts manually;- Fixed
Highlighted Cart Count Label
not working; - Added Missing
Highlighted Cart Count Label Customization
; - Fixed
2nd buddy
appearing on online quests sometimes; - Fixed a bug when swapping buddies was not reflected.
Endemic Life UI:
- Added
Creature ID
asInclude
option.
Localizations:
- Updated
Simplified Chinese
Localization to v2.5; - Updated
Korean
Localization to v2.5; - Updated
Russian
Localization to v2.6.
Customization Menu:
- Fixed Missing
Include
option in Customization Menu; - Fixed
Creature Name Label
causing all next menu elements to disappears; Customization Menu
will now remember Position and Size;Default Font
is nowNotoSans-Bold v2.014
(for translators: it supports all in-game languages except for Arabic, Simplified/Traditional Chinese, **Japanese **and Korean);- Added
NotoSansArabic-Bold v2.010
Font; - Removed
unifont
because it was causing a crash; - Updated
NotoSansHK-Bold
,NotoSansJP-Bold
,NotoSansKR-Bold
,NotoSansSC-Bold
andNotoSansTC-Bold
to v2.004. Also improved Unicode Ranges.
Misc:
- Fixed
Hotkeys
not saving; Updating functionality
andDrawing functionality
of the mod has been mostly separated;Update functions
will now be always called from REFramework loop, even if Direct2D is installed;Update functions
now use newly implementedTimers
.Timer Delays
can be customized to improve performance:Customization Menu -> Global Settings -> Performance -> Timer Delays
;- Implemented a new
Debugging System
for easier troubleshooting:Customization Menu -> Debug
; Singletons
are now constantly updated, because turns out that some of them are not real singletons and can be reinitialized with new reference;- Stopped using
d2d.surface_size()
for getting window size because it was causing error during game launch; - Cached
ValueTypes
.
v2.5
Large Monster UI:
- Mapped
Primordial Malzeno
part names; - Fixed
Chaotic Gore Magala
part names:Wingclaws
renamed toRight Wingclaw
, missingLeft Wingclaw
added; - Added
Anomaly Core Health Bars
to Parts.
Damage Meter UI:
- Added
Anomaly Core Break Damage
(it is accounted intoTotal Damage
and onlyTotal Damage
(!) because I haven't found a way to determine which player dealt how much damage to what part (yet?); - Added
Anomaly Cores
Filter toTracked Damage Types
.
UI:
- Added
Fill Direction
to all bars (Left to Right
,Right to Left
,Top to Bottom
,Bottom to Top
); - Added
Right Alignment Shift
to all labels.
Localization:
- Each Localization File now contains specific
Unique Glyph Ranges
that the mod gonna load. Previously the mod was loading full unicode glyph range for each font at specific size, which was a lot, which led to crashes. Now it only loads the ranges that are required for that language, which will allow you to change the size more times before the crash (but it does not solve the issue).
v2.4.2
Large Monster UI:
- Mapped
Amatsu
andRisen Shagaru Magala
part names; - Added
Include
option forValue/Max Labels
; - Added an option to
Filter Parts Based on Current State
;
Damage Meter UI:
- Fixed
Poison Damage
not being accounted due to buildup_share being deepcopied; - Fixed
Poison
andStun
Ailment Buildup UIs
not working; - Added
Wall Hit
damage (only host/local, excludes environmental traps);
Localization:
- Updated
Korean Localization
to v2.4.1 (credits toneatnet
); - Updated
Simplified Chinese Localization
to v2.4.1 (credits toetnAtker
andsukiqwq
).