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Add explorer jack item rewards
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GregHib committed Jun 22, 2024
1 parent 4199947 commit af5e556
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Showing 6 changed files with 45 additions and 226 deletions.
4 changes: 2 additions & 2 deletions data/definitions/variables-custom.yml
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ cooks_assistant_flour:
persist: true
cooks_assistant_talked_to_millie:
format: boolean
persist: true
persist: true
bone_delay:
format: int
recover_special_delay:
Expand Down Expand Up @@ -473,4 +473,4 @@ equip_longbow:
format: boolean
equip_crossbow:
persist: true
format: boolean
format: boolean
4 changes: 3 additions & 1 deletion data/definitions/variables-player.yml
Original file line number Diff line number Diff line change
Expand Up @@ -605,7 +605,9 @@ prince_ali_rescue:
completed: 110
task_reward_items:
id: 1959
format: int
format: bitwise
persist: true
values: [ magic_staff, red_dye ]
stat_advance_selected_skill:
id: 261
format: int
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Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,14 @@ package world.gregs.voidps.world.activity.achievement

import world.gregs.voidps.engine.client.message
import world.gregs.voidps.engine.client.sendScript
import world.gregs.voidps.engine.client.variable.BitwiseValues
import world.gregs.voidps.engine.data.definition.VariableDefinitions
import world.gregs.voidps.engine.entity.World.name
import world.gregs.voidps.engine.entity.character.npc.NPCOption
import world.gregs.voidps.engine.entity.character.npc.npcOperate
import world.gregs.voidps.engine.entity.character.player.Player
import world.gregs.voidps.engine.entity.character.player.chat.inventoryFull
import world.gregs.voidps.engine.inject
import world.gregs.voidps.engine.inv.add
import world.gregs.voidps.engine.inv.inventory
import world.gregs.voidps.engine.inv.transact.TransactionError
Expand Down Expand Up @@ -88,18 +91,41 @@ suspend fun NPCOption.whatIsTaskSystem() {
player.interfaces.sendVisibility("task_system", "ok", true)
}

val variables: VariableDefinitions by inject()

suspend fun NPCOption.claim(inventoryId: String) {
npc<Neutral>("I'll just fill your $inventoryId with what you need, then.")
val inventory = player.inventories.inventory(inventoryId)
var coins = 1234
val progress = player["task_progress_overall", 0]
val rewards = progress - player["task_progress_rewarded", 0]
var coins = 0
for (i in 0 until rewards) {
coins += when {
progress + i < 10 -> 10
progress + i < 25 -> 40
progress + i < 50 -> 160
progress + i < 75 -> 640
else -> 2560
}
}
val values = (variables.get("task_reward_items")!!.values as BitwiseValues).values
inventory.transaction {
add("coins", coins)
if (player.contains("task_reward_items")) {
for (value in values) {
if (player.containsVarbit("task_reward_items", value)) {
add(value as String)
}
}
}
}
when (inventory.transaction.error) {
is TransactionError.Full -> player.inventoryFull()
TransactionError.None -> {
player.message("You receive $coins coins.")
npc<Happy>("There you go.")
player["task_progress_rewarded"] = player["task_progress_overall", 0]
player.clear("task_reward_items")
if (coins > 100) {
player["must_be_funny_in_a_rich_mans_world_task"] = true
}
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Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,10 @@ variableSet("task_progress_overall") { player ->
}

itemAdded(inventory = "bank") { player ->
player["hang_on_to_something_task"] = true
if (!player["hang_on_to_something_task", false]) {
player["hang_on_to_something_task"] = true
player.addVarbit("task_reward_items", "magic_staff")
}
}

npcDeath("cow*") { cow ->
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Original file line number Diff line number Diff line change
Expand Up @@ -169,225 +169,6 @@ object Tasks {
return get<VariableDefinitions>().get(id)!!.values.toInt(this[id, default])
}


fun script_3223(player: Player, arg0: Int, arg1: Int): String {
var int2: Int
var str3: String?
str3 = ""
int2 = 0
when (arg0) {
147, 23, 294, 167, 249 -> if (arg1 == 1) {
str3 = "You must have access to the fairy ring network to complete this Task."
if (player["fairy_rings_unlocked", false]) {
int2 = 1
}
}
49 -> if (arg1 == 1) {
str3 = "You must unlock 500 music tracks in order to perform the Air Guitar emote."
if (player["unlocked_emote_air_guitar", false]) {
int2 = 1
}
}
59 -> if (arg1 == 2) {
str3 = "You must also have completed the Abyss miniquest."
if (player.questComplete("enter_the_abyss")) {
int2 = 1
}
}
107 -> if (arg1 == 1) {
str3 = "You must have progressed to a certain point in the Dragon Slayer quest."
if (player.getInt("dragon_slayer", "unstarted") >= 2 && player["dragon_slayer_received_shield", false] || player.questComplete("dragon_slayer")) {
int2 = 1
}
}
178 -> if (arg1 == 1) {
str3 = "You must begin the relevant section of Otto Godblessed's barbarian training."
if (player["barbarian_training_fishing_unlocked", false]) {
int2 = 1
}
}
180 -> if (arg1 == 1) {
str3 = "You must begin the relevant section of Otto Godblessed's barbarian training."
if (player["barbarian_training_pyre_unlocked", false]) {
int2 = 1
}
}
177 -> if (arg1 == 1) {
str3 = "You must begin the relevant section of Otto Godblessed's barbarian training."
if (player["barbarian_training_pyre_unlocked", false]) {
int2 = 1
}
}
316 -> if (arg1 == 1) {
str3 = "You must begin the relevant section of Otto Godblessed's barbarian training."
if (player["barbarian_training_fishing_unlocked", false]) {
int2 = 1
}
}
321 -> if (arg1 == 1) {
str3 = "You must begin the relevant section of Otto Godblessed's barbarian training."
if (player["barbarian_training_pyre_unlocked", false]) {
int2 = 1
}
}
322 -> if (arg1 == 1) {
str3 = "You must begin the relevant section of Otto Godblessed's barbarian training."
if (player["barbarian_training_hasta_unlocked", false]) {
int2 = 1
}
}
323 -> if (arg1 == 1) {
str3 = "You must begin the relevant section of Otto Godblessed's barbarian training."
if (player["barbarian_training_mix_unlocked", false]) {
int2 = 1
}
}
175 -> if (arg1 == 1) {
str3 = "You must complete the Bar Crawl miniquest."
if (player.questComplete("bar_crawl_miniquest") || player["bar_crawl_started", false]) {
int2 = 1
}
}
331, 219 -> if (arg1 == 2) {
str3 = "You must have a total combat level of at least 100 to accept an assignment in Shilo Village."
if (player.summoningCombatLevel >= 100) {
int2 = 1
}
}
248 -> if (arg1 == 1) {
str3 = "You must have completed the Knight Waves in Camelot."
if (player["knights_waves", 0] == 8) {
int2 = 1
}
}
3011, 276 -> if (arg1 == 1) {
str3 = "You require 33 Quest Points to enter the Champions' Guild."
if (player["quest_points", 0] >= 33) {
int2 = 1
}
}
281 -> if (arg1 == 1) {
str3 = "You must unlock all four emotes by completing levels of the Stronghold of Security."
if (player["unlocked_emote_flap", false] && player["unlocked_emote_slap_head", false] && player["unlocked_emote_idea", false] && player["unlocked_emote_stomp", false]) {
int2 = 1
}
}
285 -> if (arg1 == 1) {
str3 = "You must learn the secret of the Senntisten necklace."
if (player["teleport_to_digsite_with_pendant", false]) {
int2 = 1
}
}
289 -> if (arg1 == 1) {
str3 = "You must have a total combat level of at least 40 to accept an assignment from Vannaka."
if (player.summoningCombatLevel >= 40) {
int2 = 1
}
}
300 -> if (arg1 == 1) {
str3 = "Completing quests will increase your access to Kudos with the Varrock Museum."
if (kudosCount(player) >= 153) {
int2 = 1
}
}
3000 -> if (arg1 == 2) {
if (minutes() >= player["varp_451", 0]) {
int2 = 1
}
str3 = "You may gather the Tears of Guthix once every week."
} else if (arg1 == 3) {
if (player["quest_points", 0] >= player["varbit_456", 0] || player["total_experience", 0.0] >= player["varp_450", 0.0]) {
int2 = 1
}
str3 = "You must have gained a Quest Point or 100,000 total experience to enter Juna's cavern."
}
3013, 3001 -> if (arg1 == 1) {
str3 = "You must have a total combat level of at least 40 to fight for the Void Knights."
if (player.combatLevel >= 40) {
int2 = 1
}
}
3002 -> if (arg1 == 1) {
str3 = "You must have Larry or Chuck explain the purpose of penguin spying."
if (player["penguin_hide_and_seek_explained", false]) {
int2 = 1
}
} else if (arg1 == 2) {
str3 = "You must have spied on fewer than ten penguins already this week."
if (player["penguins_found_weekly", 0] < 10) {
int2 = 1
}
} else if (arg1 == 3) {
str3 = "You may spy on penguins if your total Penguin Points are less than the maximum of fifty."
if (player["penguin_points", 0] < 50) {
int2 = 1
}
}
12 -> if (arg1 == 1) {
str3 = "You must have Larry or Chuck explain the purpose of Penguin Hide and Seek."
if (player["penguin_hide_and_seek_explained", false]) {
int2 = 1
}
}
3003 -> if (arg1 == 1) {
str3 = "You may not chop down more than two evil trees per day."
if (player["nurture_evil_tree_stage", 0] < 2) {
int2 = 1
}
}
3007 -> if (arg1 == 1) {
str3 = "You may attempt the Agility, Magic and Ranged performances after a week has passed since your last show."
if (!player["circus_magic", false] || !player["circus_agility", false] || !player["circus_ranged", false]) {
int2 = 1
}
}
3008 -> if (arg1 == 2) {
str3 = "You must wait at least a day since you last faced Bork."
if (player["bork_defeated_day", 0] != days()) {
int2 = 1
}
}
3010 -> if (arg1 == 2) {
str3 = "At least a week must pass since you last faced the Skeletal Horror."
if (minutes() < player["varbit_6305", 0]) {
int2 = 1
}
}
3012 -> if (arg1 == 1) {
str3 = "You require 50 Runecrafting to enter the Runecrafters' Guild."
if (player.hasMax(Skill.Runecrafting, 50)) {
int2 = 1
}
}
3015 -> if (arg1 == 2) {
str3 = "You must have at least 65 Attack or Defence in order to take on a case."
if (player.hasMax(Skill.Attack, 65) || player.hasMax(Skill.Defence, 65)) {
int2 = 1
}
}
3031 -> if (arg1 == 1) {
str3 = "You must have a total combat level of at least 48 to fight in the Clan Wars."
if (player.summoningCombatLevel >= 48) {
int2 = 1
}
}
3034 -> if (arg1 == 1) {
str3 = "To enter the Warriors' Guild your Attack or Strength level must be 99, or your combined Attack and Strength levels must total 130 or more."
if (player.levels.getMax(Skill.Strength) + player.levels.getMax(Skill.Attack) >= 130 || player.hasMax(Skill.Attack, 99) || player.hasMax(Skill.Strength, 99)) {
int2 = 1
}
}
else -> {
str3 = ""
int2 = 0
}
}
if (int2 == 1) {
str3 = "<str>$str3"
}
return str3
}

private fun minutes() = TimeUnit.MILLISECONDS.toMinutes(System.currentTimeMillis())

private fun days(): Int {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -50,11 +50,11 @@ suspend fun CharacterContext.menu() {
choice {
option("And what do you do?") {
npc<Talk>("We will look after your items and money for you. Leave your valuables with us if you want to keep them safe.")
player["you_can_bank_on_us_task"] = true
achievement()
}
option("Didn't you used to be called the Bank of Varrock?") {
npc<Talk>("Yes we did, but people kept on coming into our branches outside of Varrock and telling us that our signs were wrong. They acted as if we didn't know what town we were in or something.")
player["you_can_bank_on_us_task"] = true
achievement()
}
}
}
Expand All @@ -71,4 +71,11 @@ npcApproach("Collect", "banker*") {
player.approachRange(2)
pause()
player.open("collection_box")
}

fun CharacterContext.achievement() {
if (!player["you_can_bank_on_us_task", false]) {
player["you_can_bank_on_us_task"] = true
player.addVarbit("task_reward_items", "red_dye")
}
}

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