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Overload fixes and revisions #533
Commits on May 5, 2024
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* Revise the overload boost by applying it before the player takes da…
…mage, in line with RuneScape's mechanics, rather than applying it ~5 ticks after damage is received. * Make the overload buff remain active even if a player logs out, ensuring its removal only upon the expiration of the timer.
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Commits on May 8, 2024
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* Change name of an area from
main_wilderness_multi_area
to `wilder……ness_main_multi_area` to keep the same format as other areas like it. * Add `enterArea` to `Overload.kts` to handle any scenarios where a player would enter the wilderness with any overload effect active * Add check to stop players from using an overload potion while they're in the wilderness * Remove wilderness check to apply a reduced buff while drinking an overload
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* Add
exitArea
so if a player were to enter the wilderness with the…… overload boosts it will be reapplied once they leave. * Change parsed string for `enterArea` from `wilderness*` to `wilderness`
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Commits on May 13, 2024
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Commits on May 15, 2024
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Commits on May 18, 2024
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Removing boost when entering wilderness doesn't restore hp and only r…
…educes to super-potion levels
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