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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="newskin"
run/main_scene="res://main_menu/main_menu.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GameManager="*res://common/GameManager.gd"
LevelSwitcher="*res://common/LevelSwitcher.tscn"
HeadphonesStreamPlayer="*res://src/scenes/headphones/headphones_stream_player.tscn"
[display]
window/size/mode=3
[editor_plugins]
enabled=PackedStringArray()
[global_group]
rotatable_camera=""
[input]
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(328, 15),"global_position":Vector2(337, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
3d_physics/layer_5="camera"
[shader_globals]
sgt_player_position={
"type": "vec3",
"value": Vector3(1e+06, 1e+06, 1e+06)
}
sgt_player_mov={
"type": "vec3",
"value": Vector3(0, 0, 0)
}
sgt_normal_displacement={
"type": "sampler2D",
"value": "res://addons/simplegrasstextured/images/normal.png"
}
sgt_motion_texture={
"type": "sampler2D",
"value": "res://addons/simplegrasstextured/images/motion.png"
}
sgt_wind_direction={
"type": "vec3",
"value": Vector3(1, 0, 0)
}
sgt_wind_movement={
"type": "vec3",
"value": Vector2(0, 0)
}
sgt_wind_strength={
"type": "float",
"value": 0.15
}
sgt_wind_turbulence={
"type": "float",
"value": 1.0
}
sgt_wind_pattern={
"type": "sampler2D",
"value": "res://addons/simplegrasstextured/images/wind_pattern.png"
}