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lab1_texture.c
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lab1_texture.c
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/*
* Inspired by:
*
* Oleg Verevka, John W. Buchanan
* Halftoning with image-based dither screens
* Proceedings of the 1999 conference on Graphics interface
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "png_wrapper.h"
#include "histogram.h"
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
static double **
alloc_errors(size_t height, size_t width)
{
double **p = malloc(height * sizeof(double *));
if (!p)
error("can not allocate memory");
for (size_t i = 0; i < height; i++)
{
p[i] = malloc(width * sizeof p[0]);
if (p[i] == NULL)
error("can not allocate memory");
memset(p[i], 0, width * sizeof p[i][0]);
}
return p;
}
static void
free_errors(double **errors, size_t height)
{
for (size_t i = 0; i < height; i++)
free(errors[i]);
free(errors);
}
static uint8_t
interpolate(double y, double x,
uint8_t lu, uint8_t ru,
uint8_t lb, uint8_t rb)
{
int res = lround(lu * (1.0 - x) * (1.0 - y)
+ ru * x * (1.0 - y)
+ lb * (1.0 - x) * y
+ rb * x * y);
if (res < 0) res = 0;
if (res > 255) res = 255;
return res;
}
static void
add(double **errors, size_t x, size_t y, size_t width, size_t height, double a)
{
if (x < 0 || y < 0 || x >= width || y >= height)
return;
errors[y][x] += a;
}
static void
texture_ahe(struct Image img, size_t block_h, size_t block_w)
{
size_t block_ycnt = ceil((double) img.height / block_h);
size_t block_xcnt = ceil((double) img.width / block_w);
uint8_t luts[block_ycnt][block_xcnt][NUM_COLORS];
for (size_t by = 0, y = 0; by < block_ycnt; by++, y += block_h)
for (size_t bx = 0, x = 0; bx < block_xcnt; bx++, x += block_w)
{
size_t y_end = MIN(y + block_h, img.height);
size_t x_end = MIN(x + block_w, img.width);
cdf_lut_calc(luts[by][bx], img.pixels, y, y_end, x, x_end);
}
for (size_t j = 0; j < block_ycnt; j++)
for (size_t i = 0; i < block_xcnt; i++)
{
size_t y_end = MIN((j + 1) * block_h, img.height);
size_t x_end = MIN((i + 1) * block_w, img.width);
for (size_t y = j * block_h; y < y_end; y++)
for (size_t x = i * block_w; x < x_end; x++)
{
size_t j0 = (y % block_h < block_h / 2)
? MAX(0, (int) j - 1)
: j;
size_t i0 = (x % block_w < block_w / 2)
? MAX(0, (int) i - 1)
: i;
size_t j1 = MIN(j0 + 1, block_ycnt - 1);
size_t i1 = MIN(i0 + 1, block_xcnt - 1);
double by = (double) y / block_h - j1 + 0.5;
double bx = (double) x / block_w - i1 + 0.5;
uint8_t p = img.pixels[y][x];
uint8_t lu = luts[j0][i0][p];
uint8_t ru = luts[j0][i1][p];
uint8_t lb = luts[j1][i0][p];
uint8_t rb = luts[j1][i1][p];
img.pixels[y][x] = interpolate(by, bx, lu, ru, lb, rb);
}
}
}
static void
process_image(struct Image img, struct Image texture, size_t block_size,
double alpha)
{
texture_ahe(texture, block_size, block_size);
double **errors = alloc_errors(img.height, img.width);
for (size_t y = 0; y < img.height; y++)
for (size_t x = 0; x < img.width; x++)
{
double e = errors[y][x];
uint8_t p = img.pixels[y][x];
uint8_t t = texture.pixels[y % texture.height][x % texture.width];
img.pixels[y][x] = p + alpha * e <= t ? 0 : 255;
int err = p - img.pixels[y][x];
add(errors, x + 1, y + 0, img.width, img.height, err * 7 / 16.0);
add(errors, x - 1, y + 1, img.width, img.height, err * 3 / 16.0);
add(errors, x + 0, y + 1, img.width, img.height, err * 5 / 16.0);
add(errors, x + 1, y + 1, img.width, img.height, err * 1 / 16.0);
}
free_errors(errors, img.height);
}
int
main(int argc, char * const argv[])
{
if (argc != 6)
error("usage: %s <input_file> <texture_file> <output_file> "
"<block_size> <alpha>", argv[0]);
const char *input_filename = argv[1];
const char *texture_filename = argv[2];
const char *output_filename = argv[3];
const char *block_size_str = argv[4];
const char *alpha_str = argv[5];
size_t block_size = strtoul(block_size_str, NULL, 10);
double alpha = atof(alpha_str);
if (alpha < 0.0 || alpha > 10.0)
error("wrong alpha (%f)", alpha);
struct Image img = read_grayscale_png(input_filename);
printf("Input file \"%s\" opened (width = %u, height = %u)\n",
input_filename, img.width, img.height);
struct Image texture = read_grayscale_png(texture_filename);
printf("Texture file \"%s\" opened (width = %u, height = %u)\n",
texture_filename, texture.width, texture.height);
process_image(img, texture, block_size, alpha);
write_grayscale_png(img, output_filename);
free_pixels(img);
return EXIT_SUCCESS;
}