MonkeyPlane Level Editor is a tool to help me create maps for my game called MonkeyPlane. It was created using the SDL2 library and written using the C Language.
This project was created to make level making easier for my game and to learn more about tool creation in general.
This project requires you to compile it in Visual Studio 2022 and the SDL2 framework in order to run.
MonkeyPlane Level Editor allows you to place 5 different types of enemies along the y and the x axes. While the y axis is always constant, the size of the x axis is customizable to create levels of different lengths and durations.
Upon saving the level, the program will create a .mpl file that will contain all of the level's information. To play it, put it in the "Levels" Folder in the MonkeyPlane project.
This project was created individually by me with the objective of better understanding tool creation for windows and game development.