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Packing/Unpacking and Sound Emitter Problem #173

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DoobesURU opened this issue Jan 9, 2020 · 0 comments
Open

Packing/Unpacking and Sound Emitter Problem #173

DoobesURU opened this issue Jan 9, 2020 · 0 comments

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@DoobesURU
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Packing the blend's external files doesn't seem to break anything, but unpacking them afterward causes the following error during export for sound emitters:

Error: SoundEmitter '[sound empty object]': Sound '[sound file].ogg' failed to open file

Reopening the sound file right away causes a ".001" to be added to the end of the file name, which breaks sound nodes in any responders. Clearing out the sound emitters (hitting "x" near the sound file in the modifier), clearing the orphan data, then reopening the sound file fixes the problem.

My guess is that Blender is not unpacking the sound files along with the textures and is then pointing the modifiers to a directory where the sounds don't exist? This could be a wrong selection during the unpacking process (I believe it was "Use Current Directory"). Using the "Find Missing Files" option doesn't seem to help either.

Hoikas added a commit to Hoikas/korman that referenced this issue Sep 22, 2023
This also adds some more debug information for explosions mentioned
in H-uru#378 and H-uru#173.
Hoikas added a commit to Hoikas/korman that referenced this issue Sep 22, 2023
This also adds some more debug information for explosions mentioned
in H-uru#378 and H-uru#173.
Hoikas added a commit that referenced this issue Sep 22, 2023
This also adds some more debug information for explosions mentioned
in #378 and #173.
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